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When the GM gips you (a rant)
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<blockquote data-quote="PapersAndPaychecks" data-source="post: 3199223" data-attributes="member: 28854"><p>The player characters don't have to be precious special snowflakes all the way through the campaign. The world <strong>does</strong> contain characters who are tougher than the PCs and when towns are attacked, those powerful NPCs <strong>should</strong> react using whatever cool and powerful abilities they possess.</p><p></p><p>But equally, the only interesting situations are the ones where the players can make choices that influence the course of events. If the players don't have the opportunity to make those choices, then the situation is just a boring railroad, and the DM should handwave it.</p><p></p><p>("Okay, you got attacked by a bunch of undead. You fight them together, but you're struggling to hold off the horde until a powerful NPC mage shows up and fireballs them. Now, the undead are re-dead and the mage is standing there with smoking fingertips. What do you do?")</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 3199223, member: 28854"] The player characters don't have to be precious special snowflakes all the way through the campaign. The world [b]does[/b] contain characters who are tougher than the PCs and when towns are attacked, those powerful NPCs [b]should[/b] react using whatever cool and powerful abilities they possess. But equally, the only interesting situations are the ones where the players can make choices that influence the course of events. If the players don't have the opportunity to make those choices, then the situation is just a boring railroad, and the DM should handwave it. ("Okay, you got attacked by a bunch of undead. You fight them together, but you're struggling to hold off the horde until a powerful NPC mage shows up and fireballs them. Now, the undead are re-dead and the mage is standing there with smoking fingertips. What do you do?") [/QUOTE]
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When the GM gips you (a rant)
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