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<blockquote data-quote="Sammael" data-source="post: 2467172" data-attributes="member: 4475"><p>I used to dislike killing player characters as well, fudging rolls left and right to make sure they lived through every encounter, no matter how stupid their actions were. And then I came to realization that my game was not a challenge anymore. I convinced myself that I needed therapy.</p><p></p><p>First, I killed a player character with a <em>randomly encountered</em> catoblepas. Next, assassins killed another PC. Finally, a very annoying elven archer-ranger ticked off the wrong people for the last time, and died to their arrows as well. I was feeling <em>much</em> better, but it seemed as if my game was now too lethal. Now what?</p><p></p><p>I introduced <em>Fate Points</em> to the game. They are rare, and players have to earn them the hard way (no automatic-fate-points-per-level crap), but they can potentially alter the outcome of very bad situations through careful use. Now I roll all my rolls in the open and don't pull any punches, and my players can determine their own fate through judicial use of Fate Points.</p><p></p><p>Talk to your DM. Your DM apparently hasn't realized that you aren't having fun anymore, but, if you don't have an honest and open conversation with him, he may never come to that realization on his own. Ask that he rolls his dice in front of you. If he refuses, suggest to him that he could use a Fate Point mechanic, like I did. It'll make him feel better if he kills your characters - and he obviously needs to do that every once in a while. That's what <em>raise dead</em> and <em>resurrection</em> are in the game for - n'est ce-pas?</p><p></p><p>EDIT: Oh, and buy him a copy of the DMG2. It covers your situation and his control-freak methods perfectly. The only problem is getting him to realize that he is a control freak, but the "top 10 ways to destroy your game" checklist ought to do the job.</p></blockquote><p></p>
[QUOTE="Sammael, post: 2467172, member: 4475"] I used to dislike killing player characters as well, fudging rolls left and right to make sure they lived through every encounter, no matter how stupid their actions were. And then I came to realization that my game was not a challenge anymore. I convinced myself that I needed therapy. First, I killed a player character with a [i]randomly encountered[/i] catoblepas. Next, assassins killed another PC. Finally, a very annoying elven archer-ranger ticked off the wrong people for the last time, and died to their arrows as well. I was feeling [i]much[/i] better, but it seemed as if my game was now too lethal. Now what? I introduced [i]Fate Points[/i] to the game. They are rare, and players have to earn them the hard way (no automatic-fate-points-per-level crap), but they can potentially alter the outcome of very bad situations through careful use. Now I roll all my rolls in the open and don't pull any punches, and my players can determine their own fate through judicial use of Fate Points. Talk to your DM. Your DM apparently hasn't realized that you aren't having fun anymore, but, if you don't have an honest and open conversation with him, he may never come to that realization on his own. Ask that he rolls his dice in front of you. If he refuses, suggest to him that he could use a Fate Point mechanic, like I did. It'll make him feel better if he kills your characters - and he obviously needs to do that every once in a while. That's what [i]raise dead[/i] and [i]resurrection[/i] are in the game for - n'est ce-pas? EDIT: Oh, and buy him a copy of the DMG2. It covers your situation and his control-freak methods perfectly. The only problem is getting him to realize that he is a control freak, but the "top 10 ways to destroy your game" checklist ought to do the job. [/QUOTE]
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