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<blockquote data-quote="Thunderfoot" data-source="post: 2469507" data-attributes="member: 34175"><p>There is a word for games like this - <strong><em>VIDEO GAMES!</em></strong> One of the few gripes I have with the newest edition of D & D is that without a lot of proper safety measures, your game can easily become "<em>StreetFighter II the RPG</em>" or "<em>Mortal Combat"</em> with unliited tokens. Of course this is hyperbole, but I think you can see what my point is. I have some issues with GMs whp won't kill a character, but they aren't gaming issues, they're personality issues. I really hope this person seeks professional help (the DMGII is a start but he/she may need a little more.) </p><p> </p><p>I used to be a non-killer of characters when I started, I ran the typical Monte Haul, and never even let the characters get in to any real danger, I ran the game like a story in a fairy tale. Until I read "<em>The Real Brother's Grimm Tales</em>". WOW! Death, destruction, mayhem, mutilations, gore, more death, violence, even more death, rape, murder, death again... you get the picture. I realized the story suffers without a chance of risk and I altered course, I betting said GM is under the age of 20 (of course its just a guess), and if not there may be some underlying personality issues to include social disorders and attention craving (I just have to make the guys like me somehow!). Of course all this is conjecture, and it doesn't help much, but maybe knowing that when you go talk to the GM with the rest of your group, it will help then. </p><p> </p><p>Best of luck and be ready for some possible hurt feelings.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 2469507, member: 34175"] There is a word for games like this - [b][i]VIDEO GAMES![/i][/b] One of the few gripes I have with the newest edition of D & D is that without a lot of proper safety measures, your game can easily become "[i]StreetFighter II the RPG[/i]" or "[i]Mortal Combat"[/i] with unliited tokens. Of course this is hyperbole, but I think you can see what my point is. I have some issues with GMs whp won't kill a character, but they aren't gaming issues, they're personality issues. I really hope this person seeks professional help (the DMGII is a start but he/she may need a little more.) I used to be a non-killer of characters when I started, I ran the typical Monte Haul, and never even let the characters get in to any real danger, I ran the game like a story in a fairy tale. Until I read "[i]The Real Brother's Grimm Tales[/i]". WOW! Death, destruction, mayhem, mutilations, gore, more death, violence, even more death, rape, murder, death again... you get the picture. I realized the story suffers without a chance of risk and I altered course, I betting said GM is under the age of 20 (of course its just a guess), and if not there may be some underlying personality issues to include social disorders and attention craving (I just have to make the guys like me somehow!). Of course all this is conjecture, and it doesn't help much, but maybe knowing that when you go talk to the GM with the rest of your group, it will help then. Best of luck and be ready for some possible hurt feelings.:( [/QUOTE]
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