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When the PCs Can Beat Everything
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4112007" data-attributes="member: 710"><p>First off, if the characters seem to be able to "beat" encounters that should be challenging to them easily, there are a few things to consider. But note that not all suggestion wil lmake sense for what you want your game to be about - you are entering a region where you have to adress certain drawbacks of the system, and that rarely is something "nice". And you risk getting into "unfair" territory if you do too much.</p><p></p><p>- Use a challenging Dragon (CR = Party Level +4). Or Better, use two (but CR "only" Party Level +2).</p><p>- Pick creatures with even higher CR. (Maybe just by adding one level (not HD) in a class, to gain the elite ability array (15, 14, 13, 12, 10, 8). Or pick two levels in a non-associated class for high HD monsters. A non-spellcasting monster with wizard or sorceror levels that can cast Shield or Mage Armor can grant itself a considerable bonus this way.)</p><p>- Use more monsters. Especially useful if the party is unusually large (with a lot of companions and summoned monster, this happens particularly often), less useful if you simply can't hit anymore. </p><p>- Give them less time to recover, by putting a time constraint on their tasks. If you frequently throw only one or two encounters per day at them, casters will be able to "nova" and use a great portion of their resources in one encounter, where they are "supposed" to use them over the course of several ones. </p><p></p><p>Then, you need to lock at the party's strength. </p><p>- If they summon a lot of monsters, some enemies should be able to counter this via dispel magic / banishment.</p><p>- If their armor class is high, rely more on magic abilities that ignore that.</p><p></p><p>Then, do they have any weaknesses? Can you find ways to exploit them better?</p><p></p><p>Then: </p><p>Consider "Cheating" (Or less offensive: Use Rule Zero) - give monsters that you know that <em>can</em> your PCs, you can maximize or plain double their hit points, and improving their saves.</p><p>If you can't find a monster that can hit without things breaking apart, simply give them arbitrarily higher attack values and saving throw DCs. </p><p>You can remedy your "cheating" by giving the PCs comparitvely more XP for the monster/adjusting its CR accordingly for the purposes of XP.</p><p></p><p>Example Approach</p><p>Cheater Template: Elite Monster</p><p>Hit Points: Monsters HD are maximized</p><p>Bonus Feat: </p><p>Monster gains Combat Reflexes, Lightning Reflexes, Iron Will, Lightning Reflexes, Weapon Focus, Ability Focus, Superior Weapon Focus, Improved Natural Attack and Improved Toughness</p><p>Challenge Rating: +1</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4112007, member: 710"] First off, if the characters seem to be able to "beat" encounters that should be challenging to them easily, there are a few things to consider. But note that not all suggestion wil lmake sense for what you want your game to be about - you are entering a region where you have to adress certain drawbacks of the system, and that rarely is something "nice". And you risk getting into "unfair" territory if you do too much. - Use a challenging Dragon (CR = Party Level +4). Or Better, use two (but CR "only" Party Level +2). - Pick creatures with even higher CR. (Maybe just by adding one level (not HD) in a class, to gain the elite ability array (15, 14, 13, 12, 10, 8). Or pick two levels in a non-associated class for high HD monsters. A non-spellcasting monster with wizard or sorceror levels that can cast Shield or Mage Armor can grant itself a considerable bonus this way.) - Use more monsters. Especially useful if the party is unusually large (with a lot of companions and summoned monster, this happens particularly often), less useful if you simply can't hit anymore. - Give them less time to recover, by putting a time constraint on their tasks. If you frequently throw only one or two encounters per day at them, casters will be able to "nova" and use a great portion of their resources in one encounter, where they are "supposed" to use them over the course of several ones. Then, you need to lock at the party's strength. - If they summon a lot of monsters, some enemies should be able to counter this via dispel magic / banishment. - If their armor class is high, rely more on magic abilities that ignore that. Then, do they have any weaknesses? Can you find ways to exploit them better? Then: Consider "Cheating" (Or less offensive: Use Rule Zero) - give monsters that you know that [i]can[/i] your PCs, you can maximize or plain double their hit points, and improving their saves. If you can't find a monster that can hit without things breaking apart, simply give them arbitrarily higher attack values and saving throw DCs. You can remedy your "cheating" by giving the PCs comparitvely more XP for the monster/adjusting its CR accordingly for the purposes of XP. Example Approach Cheater Template: Elite Monster Hit Points: Monsters HD are maximized Bonus Feat: Monster gains Combat Reflexes, Lightning Reflexes, Iron Will, Lightning Reflexes, Weapon Focus, Ability Focus, Superior Weapon Focus, Improved Natural Attack and Improved Toughness Challenge Rating: +1 [/QUOTE]
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