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When the PCs Can Beat Everything
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<blockquote data-quote="Flynn" data-source="post: 4112262" data-attributes="member: 1836"><p>I agree with the recommendation to add more monsters. Here's the thing: you essentially have two 10th level parties travelling together, so double the number of monsters in the encounters. If you just look for higher CR monsters, you start running into the problem of monsters that require higher level abilities to deal with effectively. By using more monsters of the same character level, they have the proper abilities to face the creatures, but now the creatures get to try and hit them as often as they get to try and hit the PCs.</p><p></p><p>Also, I have this rule in my campaign: "whatever you can do, I can do, too." In essence, this rule keeps the munchkin players from maximizing their effectiveness through rules twinks, because then they know it'll be used against them. I assume that your players have created very effective characters. Look them over, figure out why they are effective, and duplicate that in your monsters.</p><p></p><p>Between these two techniques, you'll soon see the PCs being challenged by the encounters again.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 4112262, member: 1836"] I agree with the recommendation to add more monsters. Here's the thing: you essentially have two 10th level parties travelling together, so double the number of monsters in the encounters. If you just look for higher CR monsters, you start running into the problem of monsters that require higher level abilities to deal with effectively. By using more monsters of the same character level, they have the proper abilities to face the creatures, but now the creatures get to try and hit them as often as they get to try and hit the PCs. Also, I have this rule in my campaign: "whatever you can do, I can do, too." In essence, this rule keeps the munchkin players from maximizing their effectiveness through rules twinks, because then they know it'll be used against them. I assume that your players have created very effective characters. Look them over, figure out why they are effective, and duplicate that in your monsters. Between these two techniques, you'll soon see the PCs being challenged by the encounters again. With Regards, Flynn [/QUOTE]
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