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When the PCs Can Beat Everything
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<blockquote data-quote="Retreater" data-source="post: 4113230" data-attributes="member: 42040"><p>I knew it applied to fiendish/celestial, but didn't know it applied to <em>all</em> summoned creatures until just now. Still, as it's written, the druid could still surround the protected villain with summoned creatures, and the villain would either have to force the barrier or just stand there and be pummelled by spells.</p><p></p><p> </p><p></p><p>I've tried to, but they're dead quicker than the melee brawler types. Essentially, any opponent lasts one round. That's it. So you can have a 1d8+5 damage for a longbow (which will probably miss the casters because of rows of melee fighters blocking the way), or you can try to throw a spell. But what can you do to stop the druid? Evard's Black Tentacles? He just polymorphs into a bird and flies away. Fireball? Yippee, 10d6 damage is a slap on the wrist, especially when your caster is dead the instant he becomes visible. </p><p></p><p></p><p></p><p>None have yet survived to tell the tale.</p><p></p><p></p><p></p><p>No. I've been able to reach AC 30 at much lower levels than 10th, so I know it's possible. But sticking with the core rules, creating characters only with the wealth and equipment allotted without templates or monstrous races, AC 30 (unless you can explain otherwise) is about as good as it gets. Now there are circumstances, such as using combat expertise that may change this, but reasonable character creation using the PHB caps off around that level.</p><p></p><p>What "impossibly high" meant in my above post is that it's difficult to find creatures of appropriate CR that can hit about 50% of the time (that means they have a +20 or more to hit). </p><p></p><p></p><p></p><p>I could completely wipe out the party with incorporeal undead, even those of a far lesser EL than the party. The cleric stinks at turning. Summoned nature's allies would be useless against them. I could negate all of that sweet armor bonus the party has. But unfortunately if I used that encounter, the players would think I was deliberately trying to kill their characters. It would be like throwing a tarrasque against them. </p><p></p><p>You guys have given some good advice about how to beef up encounters with templates and such. Unfortunately, I just don't have the time to approach every encounter from scratch. I can't build up every rank and file member of a horde as powergaming as my players build up a single character. </p><p></p><p>I need an easy fix. And the easy fix could just be that I don't enjoy running "high level" and to restart the game at 1st.</p><p></p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 4113230, member: 42040"] I knew it applied to fiendish/celestial, but didn't know it applied to [I]all[/I] summoned creatures until just now. Still, as it's written, the druid could still surround the protected villain with summoned creatures, and the villain would either have to force the barrier or just stand there and be pummelled by spells. I've tried to, but they're dead quicker than the melee brawler types. Essentially, any opponent lasts one round. That's it. So you can have a 1d8+5 damage for a longbow (which will probably miss the casters because of rows of melee fighters blocking the way), or you can try to throw a spell. But what can you do to stop the druid? Evard's Black Tentacles? He just polymorphs into a bird and flies away. Fireball? Yippee, 10d6 damage is a slap on the wrist, especially when your caster is dead the instant he becomes visible. None have yet survived to tell the tale. No. I've been able to reach AC 30 at much lower levels than 10th, so I know it's possible. But sticking with the core rules, creating characters only with the wealth and equipment allotted without templates or monstrous races, AC 30 (unless you can explain otherwise) is about as good as it gets. Now there are circumstances, such as using combat expertise that may change this, but reasonable character creation using the PHB caps off around that level. What "impossibly high" meant in my above post is that it's difficult to find creatures of appropriate CR that can hit about 50% of the time (that means they have a +20 or more to hit). I could completely wipe out the party with incorporeal undead, even those of a far lesser EL than the party. The cleric stinks at turning. Summoned nature's allies would be useless against them. I could negate all of that sweet armor bonus the party has. But unfortunately if I used that encounter, the players would think I was deliberately trying to kill their characters. It would be like throwing a tarrasque against them. You guys have given some good advice about how to beef up encounters with templates and such. Unfortunately, I just don't have the time to approach every encounter from scratch. I can't build up every rank and file member of a horde as powergaming as my players build up a single character. I need an easy fix. And the easy fix could just be that I don't enjoy running "high level" and to restart the game at 1st. Retreater [/QUOTE]
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