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When the PCs Can Beat Everything
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<blockquote data-quote="Retreater" data-source="post: 4113707" data-attributes="member: 42040"><p>The druid's Faerie Fire is a good reason.</p><p></p><p></p><p></p><p>Sorry. Whatever Wraithstrike and Aberrant Trolls are, they're not in any book I own. Our game is more or less restricted to Core Rules only, for players and the DM. </p><p></p><p></p><p></p><p>I try to get in 4-5 encounters per day. But apparently the encounters I'm throwing aren't challenging enough. Five easy encounters aren't going to wear down any group. </p><p></p><p></p><p></p><p>I was looking at a few encounters for next session and wondering what you guys thought. Most of these are in the EL 12-14 range. This is for a volcanic type dungeon. </p><p></p><p>8 average salamanders</p><p>The floor in this chamber is actually just a thin crust of cooled rock over a pool of lava. Characters walking on it must succeed on a Reflex save or fall through the cracks that form when more than 100 pounds of pressure is applied to more than 5 feet. Fortunately, this can be avoided. The party's rogue (or flying character) can go across the pool, and enter the next room in the keep. There is a lever to lower a bridge. Unfortunately, there are two fire giants standing guard. Characters who begin to puncture the crust of rock get the attention of 8 average salamanders, who break through the crust to attack. These do not use spears but instead use grappling tactics to pull characters into the lava.</p><p></p><p>2 fire giants, rakshasa</p><p>The rakshasa is invisible and has cast Protection from Good on the two fire giants (making them immune from contact with summoned creatures). He casts Protection from Energy (cold) on the fire giants. He also casts haste on the fire giants, improving their AC and granting them an extra attack. (He's probably had several rounds to prepare since the fight in the previous room. </p><p></p><p>2 juvenile red dragons, 1 young adult red dragon. </p><p>This encounter will take place inside a massive lava chamber. The characters will be walking on a fairly wide (20 ft) ledge that spirals up to the caldera of the volcano. The juvenile dragons will stay out of reach, doing strafing runs with their breath weapons. The young adult will attempt to bull rush characters into the lava pool below or snatch and drop into the lava. They will stay out of reach unless one of the juvenile dragons are killed. If this happens the other juvenile will fly back to the nest and the mother dragon will land and attempt to kill the party. </p><p></p><p>6 greater shadows</p><p>The characters are passing through a 5 ft wide tunnel. Shadows come out of both walls to attack each character. They use the wall as cover, attacking and then retreating into the walls. </p><p></p><p></p><p>Let me know what you think of these encounters.</p><p></p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 4113707, member: 42040"] The druid's Faerie Fire is a good reason. Sorry. Whatever Wraithstrike and Aberrant Trolls are, they're not in any book I own. Our game is more or less restricted to Core Rules only, for players and the DM. I try to get in 4-5 encounters per day. But apparently the encounters I'm throwing aren't challenging enough. Five easy encounters aren't going to wear down any group. I was looking at a few encounters for next session and wondering what you guys thought. Most of these are in the EL 12-14 range. This is for a volcanic type dungeon. 8 average salamanders The floor in this chamber is actually just a thin crust of cooled rock over a pool of lava. Characters walking on it must succeed on a Reflex save or fall through the cracks that form when more than 100 pounds of pressure is applied to more than 5 feet. Fortunately, this can be avoided. The party's rogue (or flying character) can go across the pool, and enter the next room in the keep. There is a lever to lower a bridge. Unfortunately, there are two fire giants standing guard. Characters who begin to puncture the crust of rock get the attention of 8 average salamanders, who break through the crust to attack. These do not use spears but instead use grappling tactics to pull characters into the lava. 2 fire giants, rakshasa The rakshasa is invisible and has cast Protection from Good on the two fire giants (making them immune from contact with summoned creatures). He casts Protection from Energy (cold) on the fire giants. He also casts haste on the fire giants, improving their AC and granting them an extra attack. (He's probably had several rounds to prepare since the fight in the previous room. 2 juvenile red dragons, 1 young adult red dragon. This encounter will take place inside a massive lava chamber. The characters will be walking on a fairly wide (20 ft) ledge that spirals up to the caldera of the volcano. The juvenile dragons will stay out of reach, doing strafing runs with their breath weapons. The young adult will attempt to bull rush characters into the lava pool below or snatch and drop into the lava. They will stay out of reach unless one of the juvenile dragons are killed. If this happens the other juvenile will fly back to the nest and the mother dragon will land and attempt to kill the party. 6 greater shadows The characters are passing through a 5 ft wide tunnel. Shadows come out of both walls to attack each character. They use the wall as cover, attacking and then retreating into the walls. Let me know what you think of these encounters. Retreater [/QUOTE]
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