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When the PCs Can Beat Everything
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<blockquote data-quote="Set" data-source="post: 4113778" data-attributes="member: 41584"><p>An Alienist summoning up Pseudonatural Earth Elementals can be a rude surprise. Those are the last critters you'd ever want to be able to use True Strike! Huge / Elder Earth Elementals are pretty buff. Adding other templates to them, such as Half-Fiendish, can really tweak them out.</p><p></p><p>Support characters for the enemies can also be unpleasant. Having an Evil High Priest with a half-dozen 'cultists' (low level Adepts or lesser Clerics) who buff him and other big allies can really make for a difference. Even little stuff like Aid Other actions can tweak the dynamic slightly.</p><p></p><p>Protection from X spells vs. the summoned critters seem like a decent option, but rather than have it be a dispellable spell, consider using a monster that already has a similar effect, such as some sort of fallen Celestial BBEG, perhaps an 'ex-Planetar' that has been corrupted and is currently manipulating a cult of similarly fallen priests of one of the local good dieties that he has misled into a heretical variation on their original faith. There aren't enough adventures based around killing angels who've gone bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Set, post: 4113778, member: 41584"] An Alienist summoning up Pseudonatural Earth Elementals can be a rude surprise. Those are the last critters you'd ever want to be able to use True Strike! Huge / Elder Earth Elementals are pretty buff. Adding other templates to them, such as Half-Fiendish, can really tweak them out. Support characters for the enemies can also be unpleasant. Having an Evil High Priest with a half-dozen 'cultists' (low level Adepts or lesser Clerics) who buff him and other big allies can really make for a difference. Even little stuff like Aid Other actions can tweak the dynamic slightly. Protection from X spells vs. the summoned critters seem like a decent option, but rather than have it be a dispellable spell, consider using a monster that already has a similar effect, such as some sort of fallen Celestial BBEG, perhaps an 'ex-Planetar' that has been corrupted and is currently manipulating a cult of similarly fallen priests of one of the local good dieties that he has misled into a heretical variation on their original faith. There aren't enough adventures based around killing angels who've gone bad. :) [/QUOTE]
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