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When the PCs Can Beat Everything
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<blockquote data-quote="Rackhir" data-source="post: 4113816" data-attributes="member: 149"><p>Wraithstrike is in the Spell Compendium and is widely considered to be an extremely broken spell. I think he meant Aberrant troll as in a troll that wasn't normal, not as in a specific type of troll. Since Trolls aren't normally casters, having one that was, would be an "aberration".</p><p></p><p>RE: Your "scaling" idea tying everything to what the PCs can do. </p><p></p><p>I do not like it personally. It homogenizes things too much. Applying it as a rough guide wouldn't hurt, but you shouldn't reduce the monsters to simply X*Y.</p><p></p><p></p><p></p><p>We need harder numbers on the characters to really judge. The fire giants and the Rakshasa could probably use a couple more minion types. Perhaps some barbarian ogres, something to suck up attacks and spread the damage around a bit. Toss in some archers as well. You might want to customize the feats on the giants to give them something like Awesome Blow. </p><p></p><p>AWESOME BLOW [GENERAL, FIGHTER]</p><p></p><p>Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger.</p><p></p><p>Benefit: As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.</p><p></p><p>The regular Salamanders on their own aren't likely to slow down the party much. I'd make it more like two Nobles and 3-4 normal. Have the normal salamanders use alternative tactics like tripping, disarming or grappling. Since those sorts of attacks can bypass or negate a lot of the advantages that PCs can have. Use the normal salamanders to tie up the front line fighters so the Nobles can go after the druid and wiz. Don't forget the Noble's SLAs like fireball and summoning huge fire elementals.</p><p></p><p>I'd go with a mated pair of Young Adult Reds, rather than the two juveniles and the Young Adult. Don't forget they cast as 5th lvl sorcs. Lots of good buff spells for the dragons out of that.</p><p></p><p></p><p></p><p>According to RAW, the Alienist in 3.5 can not summon non-fiendish/celestial creatures, since the pseudonatural template replaces those templates. I think this gimps an already substandard choice (summoning is one of the weakest specialties for a wiz), particularly since at higher levels the elementals are hands down the best summons. Personally, I don't think tacking on the pseudonatural template makes much of a difference for most of the stuff. But if you are going to permit an alienist to summon non-templated creatures, then it should probably be without the pseudonatural template.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 4113816, member: 149"] Wraithstrike is in the Spell Compendium and is widely considered to be an extremely broken spell. I think he meant Aberrant troll as in a troll that wasn't normal, not as in a specific type of troll. Since Trolls aren't normally casters, having one that was, would be an "aberration". RE: Your "scaling" idea tying everything to what the PCs can do. I do not like it personally. It homogenizes things too much. Applying it as a rough guide wouldn't hurt, but you shouldn't reduce the monsters to simply X*Y. We need harder numbers on the characters to really judge. The fire giants and the Rakshasa could probably use a couple more minion types. Perhaps some barbarian ogres, something to suck up attacks and spread the damage around a bit. Toss in some archers as well. You might want to customize the feats on the giants to give them something like Awesome Blow. AWESOME BLOW [GENERAL, FIGHTER] Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger. Benefit: As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle. The regular Salamanders on their own aren't likely to slow down the party much. I'd make it more like two Nobles and 3-4 normal. Have the normal salamanders use alternative tactics like tripping, disarming or grappling. Since those sorts of attacks can bypass or negate a lot of the advantages that PCs can have. Use the normal salamanders to tie up the front line fighters so the Nobles can go after the druid and wiz. Don't forget the Noble's SLAs like fireball and summoning huge fire elementals. I'd go with a mated pair of Young Adult Reds, rather than the two juveniles and the Young Adult. Don't forget they cast as 5th lvl sorcs. Lots of good buff spells for the dragons out of that. According to RAW, the Alienist in 3.5 can not summon non-fiendish/celestial creatures, since the pseudonatural template replaces those templates. I think this gimps an already substandard choice (summoning is one of the weakest specialties for a wiz), particularly since at higher levels the elementals are hands down the best summons. Personally, I don't think tacking on the pseudonatural template makes much of a difference for most of the stuff. But if you are going to permit an alienist to summon non-templated creatures, then it should probably be without the pseudonatural template. [/QUOTE]
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