Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When the PCs Can Beat Everything
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="roguerouge" data-source="post: 4113989" data-attributes="member: 13855"><p>0. An audit. They've said that they want more exciting combats, eh? Well, tell them that you need to see their sheets to meet that need for them. Take a copy home, pour over it for each character's weakness. And then systematically hit every one. It's a classic of the genre. And, it will prevent maximizing, because they'll have to start devoting resources to defense. Plus, if they're making a mistake, you can point it out privately and get it corrected.</p><p></p><p>1. Put them on a timeline. Paizo's first "Falcon's Hollow" adventure has people dying of the plague while the party races to get a cure's ingredients. The good PCs simply cannot take their sweet time with that adventure because they KNOW people are dying while they optimize. Alternatively, in a standard "rescue the captive" narrative, have the characters have nightmares of what is happening to the NPC while they dawdle. Let them get their spells back, but make them think about whether they can get further with the resources they have. Such resource management will have them be more challenged.</p><p></p><p>2. They're 10th level. Spend a few sessions emphasizing how famous they are. They deserve it! And now villains have an excellent "scouting report" on those pesky heroes likely to ruin their plans. And how to defeat them.</p><p></p><p>3. Use charms and dominates to get PCs vs. PCs going... and every resource they waste fixing that problem is a resource they're not using on the monsters. </p><p></p><p>4. Invisible, flying summoners with silent spell. Summoning doesn't dispel invisibility.</p><p></p><p>5. Divide and Conquor. Use wall/cloud spells and blade barriers to divide the party. Have one group be outnumbered and fighting for their lives. Have the other group behind the wall facing a handful of monsters simply there to delay them. (They're waiting for the first group to win and become reinforcements.) The PCs'll be desperate to save their companions. </p><p></p><p>6. Hit them where it hurts: take relatives hostage and threaten familiars and companions. Make them spend resources to protect their loved ones, just like Superheroes have to. Why do you think so many of them wear masks?</p><p></p><p>7. Describe everything, label nothing. Look up the Knowledge and Spellcraft skill rules. If the character hasn't faced it before or seen that spell before, they don't know a thing about it. And if they meta-game, feel free to ask them how their character knows to do that. Force them to spend actions to gain knowledge of vulnerabilities and weaknesses.</p><p></p><p>8. Surprise, surprise, surprise.... If a party can prep and the monsters cannot, the PCs have a huge advantage. A volcano? Seriously? They're going to prepare every cold spell they know along with every resist fire spell. Make the dragons masochistic white dragons with fire resistance and you're on to something. (The fire causes pain, but not hit point damage, say.)</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4113989, member: 13855"] 0. An audit. They've said that they want more exciting combats, eh? Well, tell them that you need to see their sheets to meet that need for them. Take a copy home, pour over it for each character's weakness. And then systematically hit every one. It's a classic of the genre. And, it will prevent maximizing, because they'll have to start devoting resources to defense. Plus, if they're making a mistake, you can point it out privately and get it corrected. 1. Put them on a timeline. Paizo's first "Falcon's Hollow" adventure has people dying of the plague while the party races to get a cure's ingredients. The good PCs simply cannot take their sweet time with that adventure because they KNOW people are dying while they optimize. Alternatively, in a standard "rescue the captive" narrative, have the characters have nightmares of what is happening to the NPC while they dawdle. Let them get their spells back, but make them think about whether they can get further with the resources they have. Such resource management will have them be more challenged. 2. They're 10th level. Spend a few sessions emphasizing how famous they are. They deserve it! And now villains have an excellent "scouting report" on those pesky heroes likely to ruin their plans. And how to defeat them. 3. Use charms and dominates to get PCs vs. PCs going... and every resource they waste fixing that problem is a resource they're not using on the monsters. 4. Invisible, flying summoners with silent spell. Summoning doesn't dispel invisibility. 5. Divide and Conquor. Use wall/cloud spells and blade barriers to divide the party. Have one group be outnumbered and fighting for their lives. Have the other group behind the wall facing a handful of monsters simply there to delay them. (They're waiting for the first group to win and become reinforcements.) The PCs'll be desperate to save their companions. 6. Hit them where it hurts: take relatives hostage and threaten familiars and companions. Make them spend resources to protect their loved ones, just like Superheroes have to. Why do you think so many of them wear masks? 7. Describe everything, label nothing. Look up the Knowledge and Spellcraft skill rules. If the character hasn't faced it before or seen that spell before, they don't know a thing about it. And if they meta-game, feel free to ask them how their character knows to do that. Force them to spend actions to gain knowledge of vulnerabilities and weaknesses. 8. Surprise, surprise, surprise.... If a party can prep and the monsters cannot, the PCs have a huge advantage. A volcano? Seriously? They're going to prepare every cold spell they know along with every resist fire spell. Make the dragons masochistic white dragons with fire resistance and you're on to something. (The fire causes pain, but not hit point damage, say.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When the PCs Can Beat Everything
Top