Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When the PCs Can Beat Everything
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prospero63" data-source="post: 4115763" data-attributes="member: 16014"><p>I do that with *all* named bad guys. I too have a relatively large party, and if I don't it's absolutely no challenge at all to them. </p><p></p><p>And to add on the pile, quantity, quantity, quantity. If 2 bone devils are a pushover, throw 4 at them. Also, play the bad guys smart - especially on their home turf. </p><p></p><p>I'll give you an example:</p><p>[IF YOU ARE ONE OF MY PLAYERS, STOP READING NOW]</p><p></p><p>The party had gotten pretty lazy with a warlock that can cast d-door (limited range) at will. Basically every encounter they ran into they could d-door the tanks into the middle of the bad guys and start tearing the place up. Well, they left some bad guys alive, rumors started getting out and the word was sent to capture "whoever is harassing us. We want to talk to them". This is RttToEE. Well, low and behold to my surprise the party decides to go back to the main gate (where they slaughtered the entire defenses of when they first entered) for the easy pickings of what they (correctly) assume is the Earth Temple. Except that the main gate has been reinforced... by a half-fiend troll with unhallow as a spell like ability. So I'm thinking "the goal is to capture, what's an easy way to do that". Aha!! Throw unhallows with dimensional anchor tied to them. And since there's no cost involved, he might as well blanket the whole damned area. As expected the party split in two (can't bring them all in one shot) and half of them got caught with no exit, while the other half got caught with no entrance. It got dangerously close to a TPK, but in the end the party prevailed (with some assistance from an NPC that had been following them... long story). It was one of the tougher challenges they have had to face (at one point only one PC was functioning) and I think it the players had more fun than they have had in a while. Why? Because I played up that the area the bad guys were in was *their* home turf.</p></blockquote><p></p>
[QUOTE="prospero63, post: 4115763, member: 16014"] I do that with *all* named bad guys. I too have a relatively large party, and if I don't it's absolutely no challenge at all to them. And to add on the pile, quantity, quantity, quantity. If 2 bone devils are a pushover, throw 4 at them. Also, play the bad guys smart - especially on their home turf. I'll give you an example: [IF YOU ARE ONE OF MY PLAYERS, STOP READING NOW] The party had gotten pretty lazy with a warlock that can cast d-door (limited range) at will. Basically every encounter they ran into they could d-door the tanks into the middle of the bad guys and start tearing the place up. Well, they left some bad guys alive, rumors started getting out and the word was sent to capture "whoever is harassing us. We want to talk to them". This is RttToEE. Well, low and behold to my surprise the party decides to go back to the main gate (where they slaughtered the entire defenses of when they first entered) for the easy pickings of what they (correctly) assume is the Earth Temple. Except that the main gate has been reinforced... by a half-fiend troll with unhallow as a spell like ability. So I'm thinking "the goal is to capture, what's an easy way to do that". Aha!! Throw unhallows with dimensional anchor tied to them. And since there's no cost involved, he might as well blanket the whole damned area. As expected the party split in two (can't bring them all in one shot) and half of them got caught with no exit, while the other half got caught with no entrance. It got dangerously close to a TPK, but in the end the party prevailed (with some assistance from an NPC that had been following them... long story). It was one of the tougher challenges they have had to face (at one point only one PC was functioning) and I think it the players had more fun than they have had in a while. Why? Because I played up that the area the bad guys were in was *their* home turf. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When the PCs Can Beat Everything
Top