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When The PCs Don't Realize They're The Villains...
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<blockquote data-quote="Cyronax" data-source="post: 5111856" data-attributes="member: 822"><p>I remember back in 3.0, I had a polymorphed ogre mage infiltrate the party (7th level human rogue, dwarf druid, elf diviner, NPC azer (i.e. fire dwarf) fighter) as a damsel in distress who stayed with them for a session or two. They had no clue, but eventually heard rumors about an ogre mage and they got worried, because they (the players) were very afraid of ogre magi and were questionin me as the DM about its TPK-potential. Yes metagaming. </p><p></p><p>Anyway, they became pretty parinoid, but they were in the middle of a big dungeon complex with the damsel and wanted protection. SO ... the druid started using various stone-shape type spells to seal them in rooms while they rested. The druid also made the point of saying that he wanted to seal even tiny fissures in the dungeon walls and stuff like that because they wanted to avoid an ogre magi attacking them in an enclosed area (gaseous form through a crack in the wall).</p><p></p><p>Anyway .... one night the diviner says he wants to take a long shot and scry on the ogre magi (whom he's never met or even knows the villain's name). Anyway .... after I quickly switch to some ominous background music and do a long narrative about the diviner's astral vision scanning the horizons and dungeons of the world for the ogre magi, the diviner's conscious/sensor keeps returning to a positon just over the party -- all of whom (including the damsel) are looking intently into the roiling mists of the diviner's mirror. </p><p></p><p>Poor party. Damsel's a dude. They trapped themselves in with the polymorphing monster. Ogre magi unleashes cone of cold, kills azer (fire dwarf). The three PCs somehow eke out a victory, but they became even more parionoid after that.</p><p></p><p><strong><u>My Point: </u></strong>use divination as the final revelation. Make it have the same impact as the end of <em>The Sixth Sense</em>, if you can. The subtle clues already suggested by the others are great as a way to get the party to consider really powerful divination magic.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5111856, member: 822"] I remember back in 3.0, I had a polymorphed ogre mage infiltrate the party (7th level human rogue, dwarf druid, elf diviner, NPC azer (i.e. fire dwarf) fighter) as a damsel in distress who stayed with them for a session or two. They had no clue, but eventually heard rumors about an ogre mage and they got worried, because they (the players) were very afraid of ogre magi and were questionin me as the DM about its TPK-potential. Yes metagaming. Anyway, they became pretty parinoid, but they were in the middle of a big dungeon complex with the damsel and wanted protection. SO ... the druid started using various stone-shape type spells to seal them in rooms while they rested. The druid also made the point of saying that he wanted to seal even tiny fissures in the dungeon walls and stuff like that because they wanted to avoid an ogre magi attacking them in an enclosed area (gaseous form through a crack in the wall). Anyway .... one night the diviner says he wants to take a long shot and scry on the ogre magi (whom he's never met or even knows the villain's name). Anyway .... after I quickly switch to some ominous background music and do a long narrative about the diviner's astral vision scanning the horizons and dungeons of the world for the ogre magi, the diviner's conscious/sensor keeps returning to a positon just over the party -- all of whom (including the damsel) are looking intently into the roiling mists of the diviner's mirror. Poor party. Damsel's a dude. They trapped themselves in with the polymorphing monster. Ogre magi unleashes cone of cold, kills azer (fire dwarf). The three PCs somehow eke out a victory, but they became even more parionoid after that. [B][U]My Point: [/U][/B]use divination as the final revelation. Make it have the same impact as the end of [I]The Sixth Sense[/I], if you can. The subtle clues already suggested by the others are great as a way to get the party to consider really powerful divination magic. [/QUOTE]
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