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When the Rules Limit "Cool"
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<blockquote data-quote="GMMichael" data-source="post: 8085238" data-attributes="member: 6685730"><p>Well, since you asked...</p><p></p><p>That would be pretty awesome to see a lich wading its way through <s>fools</s> an adventuring party, systematically grabbing their weapons from their hands, and tossing those weapons out of reach and in all directions to scatter the party.</p><p></p><p>If a player told me "I take Acererak's staff," I'd say "make a Dexterity check." If it were a nat 20, I'd give it to him. Otherwise, I'd say, "you grab the butt end while Acererak swings the staff. The lich gives you a soul-stealing look, and you think something bad is about to happen."</p><p></p><p>Re: the goblins, trying to grab someone's weapon is a good way to be attacked by that weapon. I would usually run it (not in D&D) in two phases: 1) the goblin (weapon-grabber) takes damage if the PC has an action to attack with, but the grabbing action then adds a penalty to further attacks with the grabbed weapon, 2) a second action would remove the weapon from the PC's hands, but this would require a favorable roll on the goblin's part against the PC. Otherwise the two remain tangled.</p><p></p><p>Does this result in hordes of weapon-stealing goblins? Only if the GM runs goblins that don't mind taking damage. Also, a PC isn't worth her salt if she goes adventuring without a secondary weapon.</p><p></p><p>Re: the automatic Visage, it could be a game-breaker. Not sure how multi-planar Intimidation breaks the game, but I bet PF2 codified some useful stuff, at least into the crits. But the main question was "why does such a crappy spell sound so cool?" (To paraphrase.) And there are tons of answers. My current favorite:</p><p></p><p><strong>The result of the intimidate check reflects the opacity of the spell. Roll a Fail or Crit Fail, and the spell is so transparent that it's no more intimidating than a bad dream.</strong></p></blockquote><p></p>
[QUOTE="GMMichael, post: 8085238, member: 6685730"] Well, since you asked... That would be pretty awesome to see a lich wading its way through [S]fools[/S] an adventuring party, systematically grabbing their weapons from their hands, and tossing those weapons out of reach and in all directions to scatter the party. If a player told me "I take Acererak's staff," I'd say "make a Dexterity check." If it were a nat 20, I'd give it to him. Otherwise, I'd say, "you grab the butt end while Acererak swings the staff. The lich gives you a soul-stealing look, and you think something bad is about to happen." Re: the goblins, trying to grab someone's weapon is a good way to be attacked by that weapon. I would usually run it (not in D&D) in two phases: 1) the goblin (weapon-grabber) takes damage if the PC has an action to attack with, but the grabbing action then adds a penalty to further attacks with the grabbed weapon, 2) a second action would remove the weapon from the PC's hands, but this would require a favorable roll on the goblin's part against the PC. Otherwise the two remain tangled. Does this result in hordes of weapon-stealing goblins? Only if the GM runs goblins that don't mind taking damage. Also, a PC isn't worth her salt if she goes adventuring without a secondary weapon. Re: the automatic Visage, it could be a game-breaker. Not sure how multi-planar Intimidation breaks the game, but I bet PF2 codified some useful stuff, at least into the crits. But the main question was "why does such a crappy spell sound so cool?" (To paraphrase.) And there are tons of answers. My current favorite: [B]The result of the intimidate check reflects the opacity of the spell. Roll a Fail or Crit Fail, and the spell is so transparent that it's no more intimidating than a bad dream.[/B] [/QUOTE]
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