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When the Session goes Pear Shaped
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<blockquote data-quote="Armadillo" data-source="post: 5064030" data-attributes="member: 37360"><p>I had one session go south when I totally failed to anticipate how the players would react to a situation. While en route on a mission, the PCs encountered some bandits who were mostly monstrous humanoids. The PCs negotiate with the bandits and get taken to their camp. This is a large bandit group of more than two dozen and clearly more than the PCs are capable of taking on. </p><p></p><p>The bandit chief, a minotaur, invites the PCs to stay for dinner, and he provides the PCs with information about their objective further in the mountains (the purpose of this whole encounter). Only, I describe how the dinner is served by the human captives of the bandits.</p><p></p><p>The next morning, the PCs leave and start up the road into the mountains. They stop almost immediately, though, and go back to free the captives. I go over with them the number and clear strength of the bandits. The players say they are going in anyway. They get into a fight with a portion of the bandits, have a few bad rolls, and we're in a near TPK with only one PC still alive and not captured.</p><p></p><p>This brought the campaign to a halt. The players said that there was no way that they would have left the captives there, no matter how tough the bandits were.</p><p></p><p>The next week we rebooted, but they insisted that I had to run the new campaign in order to learn from my mistake.</p></blockquote><p></p>
[QUOTE="Armadillo, post: 5064030, member: 37360"] I had one session go south when I totally failed to anticipate how the players would react to a situation. While en route on a mission, the PCs encountered some bandits who were mostly monstrous humanoids. The PCs negotiate with the bandits and get taken to their camp. This is a large bandit group of more than two dozen and clearly more than the PCs are capable of taking on. The bandit chief, a minotaur, invites the PCs to stay for dinner, and he provides the PCs with information about their objective further in the mountains (the purpose of this whole encounter). Only, I describe how the dinner is served by the human captives of the bandits. The next morning, the PCs leave and start up the road into the mountains. They stop almost immediately, though, and go back to free the captives. I go over with them the number and clear strength of the bandits. The players say they are going in anyway. They get into a fight with a portion of the bandits, have a few bad rolls, and we're in a near TPK with only one PC still alive and not captured. This brought the campaign to a halt. The players said that there was no way that they would have left the captives there, no matter how tough the bandits were. The next week we rebooted, but they insisted that I had to run the new campaign in order to learn from my mistake. [/QUOTE]
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