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When the Session goes Pear Shaped
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<blockquote data-quote="Iron Sky" data-source="post: 5064243" data-attributes="member: 60965"><p>The final battle of one of my best campaigns ever (my last 2E game I ran) was kinda anti-climactic. The whole game to that point had involved the players trapped in a magically-warm valley deep in some snowy mountains. The pass out of the valley was only open for a couple months out of the year, so the party was stuck there for a while.</p><p></p><p>They ended up doing the usual stuff - fighting mountain goblins, tracking down an errant necromancer using undead to mine for some evil magic item, investigate the disappearance of some village girls, etc. Throughout it all, they sensed that something wasn't quite right with the local nobles.</p><p></p><p>Eventually, the ruling duke became ill and when the PCs discovered that it was actually poison, the blame seemed to fall on the innocent captain of the guard - who was also one of the party's friends.</p><p></p><p>They didn't believe it, so led a revolt and captured the "castle" (more like a wooden fort) only to find the big bad had slipped away. Then they tracked him down...</p><p></p><p>A quick note about the party composition. I had three regular players: a human cleric, an elven mage, and a halfling rogue. I also had three players that showed up every few sessions, all fighters of various flavors. I could usually expect one of the fighters to show up, so I'd eyeball the fights on the assumption that there would be a party of 4.</p><p></p><p>Of course, for this session, for the first time ever, all three of the fighters showed up. It was a last minute thing and some of them arrived as the session was underway, so I didn't have the time (or then, the skill) to change things. When they caught him, they took out the big bad in the first round and his bodyguards the second. </p><p></p><p>I had an epic hit-and-run battle through the woods planned, culminating with an exciting cliff-side battle. Needless to say, that didn't happen.</p><p></p><p>Still, was one of the best campaigns ever, even if it did kinda fizzle out a few sessions after the party left the valley.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5064243, member: 60965"] The final battle of one of my best campaigns ever (my last 2E game I ran) was kinda anti-climactic. The whole game to that point had involved the players trapped in a magically-warm valley deep in some snowy mountains. The pass out of the valley was only open for a couple months out of the year, so the party was stuck there for a while. They ended up doing the usual stuff - fighting mountain goblins, tracking down an errant necromancer using undead to mine for some evil magic item, investigate the disappearance of some village girls, etc. Throughout it all, they sensed that something wasn't quite right with the local nobles. Eventually, the ruling duke became ill and when the PCs discovered that it was actually poison, the blame seemed to fall on the innocent captain of the guard - who was also one of the party's friends. They didn't believe it, so led a revolt and captured the "castle" (more like a wooden fort) only to find the big bad had slipped away. Then they tracked him down... A quick note about the party composition. I had three regular players: a human cleric, an elven mage, and a halfling rogue. I also had three players that showed up every few sessions, all fighters of various flavors. I could usually expect one of the fighters to show up, so I'd eyeball the fights on the assumption that there would be a party of 4. Of course, for this session, for the first time ever, all three of the fighters showed up. It was a last minute thing and some of them arrived as the session was underway, so I didn't have the time (or then, the skill) to change things. When they caught him, they took out the big bad in the first round and his bodyguards the second. I had an epic hit-and-run battle through the woods planned, culminating with an exciting cliff-side battle. Needless to say, that didn't happen. Still, was one of the best campaigns ever, even if it did kinda fizzle out a few sessions after the party left the valley. [/QUOTE]
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