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When the Session goes Pear Shaped
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<blockquote data-quote="S'mon" data-source="post: 5067004" data-attributes="member: 463"><p>My game - Vault of Larin Karr sandbox campaign - is mostly status-quo encounters, so it does have a large number of easy and ridiculously difficult encounters (and some of these can be tedious, but that's the price for this playstyle). The players know to retreat when they encounter a Roper or the Crushed Skull Underdark tribe of 9th level Orc Warriors*. It's the close-to-Balanced, potentially winnable fight that's potentially the real killer, as happened yesterday.</p><p></p><p>*9th level minions. If I had restatted them as 1st level standard Brutes (same XPV) as some would advocate, then I suspect the players would likely have regarded it as a winnable fight, kept fighting and been overwhelmed. Instead in that case they quickly retreated and got away with 10 orcs dead and no PC losses.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5067004, member: 463"] My game - Vault of Larin Karr sandbox campaign - is mostly status-quo encounters, so it does have a large number of easy and ridiculously difficult encounters (and some of these can be tedious, but that's the price for this playstyle). The players know to retreat when they encounter a Roper or the Crushed Skull Underdark tribe of 9th level Orc Warriors*. It's the close-to-Balanced, potentially winnable fight that's potentially the real killer, as happened yesterday. *9th level minions. If I had restatted them as 1st level standard Brutes (same XPV) as some would advocate, then I suspect the players would likely have regarded it as a winnable fight, kept fighting and been overwhelmed. Instead in that case they quickly retreated and got away with 10 orcs dead and no PC losses. [/QUOTE]
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