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When the Session goes Pear Shaped
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<blockquote data-quote="Thornir Alekeg" data-source="post: 5067503" data-attributes="member: 15651"><p>My worst was when I railroaded the party into an adventure, since it was all I had prepared to run. They weren't into it from the beginning. When they reached the climactic battle where they had to hold out against a raging horde, the adventure was planned so that the PCs had to hold out for a certain number of rounds before help arrived. It was all supposed to be tense and dramatic as the party saw they were in serious trouble. Unfortunately I overestimated their opponents and the party cleaned up with very little difficulty. It made for a dull game and I was scrambling to improvise the reactions of their - no longer needed - rescuers, since the party had no reason to be grateful for their help. It all ended with a "thud."</p><p></p><p>Same campaign led to one of my best as I learned my lesson and didn't railroad the party when they balked at where I anticipated them going. I tossed in a mini-adventure at the inn they were staying as a delaying tactic until I could prep for the next session. They loved it, drawing conclusions that didn't really exist about its relevance into their larger adventure (which I promptly adopted).</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5067503, member: 15651"] My worst was when I railroaded the party into an adventure, since it was all I had prepared to run. They weren't into it from the beginning. When they reached the climactic battle where they had to hold out against a raging horde, the adventure was planned so that the PCs had to hold out for a certain number of rounds before help arrived. It was all supposed to be tense and dramatic as the party saw they were in serious trouble. Unfortunately I overestimated their opponents and the party cleaned up with very little difficulty. It made for a dull game and I was scrambling to improvise the reactions of their - no longer needed - rescuers, since the party had no reason to be grateful for their help. It all ended with a "thud." Same campaign led to one of my best as I learned my lesson and didn't railroad the party when they balked at where I anticipated them going. I tossed in a mini-adventure at the inn they were staying as a delaying tactic until I could prep for the next session. They loved it, drawing conclusions that didn't really exist about its relevance into their larger adventure (which I promptly adopted). [/QUOTE]
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