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When the Session goes Pear Shaped
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<blockquote data-quote="Mathew_Freeman" data-source="post: 5067553" data-attributes="member: 1846"><p>I quite liked your diceless mass battle system, if it's the same one we're talking about.</p><p></p><p>But the ending of Necropolis was just appalling - not your fault, by any means, but appalling.</p><p></p><p>For my own story, I realised half-way through a session that I'd tried to completely railroad the group in a particular direction and wasn't helping them do something else. I had to actually call a stop to the adventure and talk it over with them before carrying on. I made it the last session of the adventure - it wasn't working out.</p><p></p><p>Since then I've stuck with published games when I'm running, as it takes the pressure off me. If everyone knows and understands it's pregen characters in a pregen world, all bets are off and you get some fun games. Let the other DMs construct epic campaigns - I'm much better at fun one-shots.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 5067553, member: 1846"] I quite liked your diceless mass battle system, if it's the same one we're talking about. But the ending of Necropolis was just appalling - not your fault, by any means, but appalling. For my own story, I realised half-way through a session that I'd tried to completely railroad the group in a particular direction and wasn't helping them do something else. I had to actually call a stop to the adventure and talk it over with them before carrying on. I made it the last session of the adventure - it wasn't working out. Since then I've stuck with published games when I'm running, as it takes the pressure off me. If everyone knows and understands it's pregen characters in a pregen world, all bets are off and you get some fun games. Let the other DMs construct epic campaigns - I'm much better at fun one-shots. [/QUOTE]
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