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When the Session goes Pear Shaped
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<blockquote data-quote="evildmguy" data-source="post: 5069361" data-attributes="member: 6092"><p>I have had campaigns seem to go pear shaped when player's expectations and my own don't match up. </p><p></p><p>With 3E, or WoD, I ran campaigns that lasted about nine months. I had one player drop out because he wanted to play a game that lasted two years minimum. Even then, I knew my campaigns didn't last that long and could have said it. </p><p></p><p>I had a campaign where I thought my players and I were on the same page for expectations. I was asking for a paragraph or two between games on the wiki for each character. It didn't even last a week. But, instead of making changes, I kept hoping it would happen. Again, six to nine months later, I lost interest in the campaign and nothing can save it when the DM doesn't care anymore. </p><p></p><p>I think I have great players so when they come to me and say they are going to write stuff, it's tough not to get caught up in it. I mean, I only had one reference point and it was me "forcing" it on them so this will be better! Nope, same result. </p><p></p><p>In the recent game, I didn't make it a requirement, but I was trying to "empower" the PCs to do what they liked to add to the story. Again, there is a miscommunication between the PCs and me in that they really just want to who up and have an adventure. I can do that but need to know that. And some of that happens behind the scenes but even then I can't expect it. </p><p></p><p>What I really like about 4E is that hopefully with 30 planned levels in the base game, and hopefully with 30 levels that play well, I plan on the overall idea taking 30 levels, with adventures in between to help them reach that level goal. So far, it's helped my thinking and planning in terms of getting to that goal and having it work out. </p><p></p><p>(In contrast, 3E for me as a DM, broke down around level 13 and apparently just when the players think it's fun, because they are all getting their best abilities, I find it tough. So, when it stopped about then, they weren't happy even if they understood my perspective.) </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 5069361, member: 6092"] I have had campaigns seem to go pear shaped when player's expectations and my own don't match up. With 3E, or WoD, I ran campaigns that lasted about nine months. I had one player drop out because he wanted to play a game that lasted two years minimum. Even then, I knew my campaigns didn't last that long and could have said it. I had a campaign where I thought my players and I were on the same page for expectations. I was asking for a paragraph or two between games on the wiki for each character. It didn't even last a week. But, instead of making changes, I kept hoping it would happen. Again, six to nine months later, I lost interest in the campaign and nothing can save it when the DM doesn't care anymore. I think I have great players so when they come to me and say they are going to write stuff, it's tough not to get caught up in it. I mean, I only had one reference point and it was me "forcing" it on them so this will be better! Nope, same result. In the recent game, I didn't make it a requirement, but I was trying to "empower" the PCs to do what they liked to add to the story. Again, there is a miscommunication between the PCs and me in that they really just want to who up and have an adventure. I can do that but need to know that. And some of that happens behind the scenes but even then I can't expect it. What I really like about 4E is that hopefully with 30 planned levels in the base game, and hopefully with 30 levels that play well, I plan on the overall idea taking 30 levels, with adventures in between to help them reach that level goal. So far, it's helped my thinking and planning in terms of getting to that goal and having it work out. (In contrast, 3E for me as a DM, broke down around level 13 and apparently just when the players think it's fun, because they are all getting their best abilities, I find it tough. So, when it stopped about then, they weren't happy even if they understood my perspective.) edg [/QUOTE]
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