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When the Session goes Pear Shaped
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<blockquote data-quote="evildmguy" data-source="post: 5069363" data-attributes="member: 6092"><p>It's been my experience, but I haven't DMed that many players, probably less than forty, that all players have this expectation. No matter how many times I told them, and tried to explain to them, they might have to run, they kept thinking they could win or shouldn't have to run. </p><p></p><p>I still haven't found a good way to address this so let us know if you have success! </p><p></p><p></p><p></p><p>What I have found is that "critical thinking" is based too much on personal experience. What I thought they should be doing and what they think won't line up without out of character discussions, which usually breaks up the verisimilitude of any situation. It's like riddles. They are either known or not, it seems. </p><p></p><p>As for hints & tips, my wife and I argue about this, not in DND terms, in that what we each think is a hint or tip just plain isn't one for the other person. For myself, I usually spell it out for my players now, so they know exactly what I mean. </p><p></p><p>I also found that for my group, sandbox doesn't work. They WANT a linear path, very choices, adventure and treasure. They want to feel that they earned it, not that it was handed to them, but they don't want a sandbox. Again, it could be my limited set of players.</p><p></p><p>I hope the new campaign goes better! </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 5069363, member: 6092"] It's been my experience, but I haven't DMed that many players, probably less than forty, that all players have this expectation. No matter how many times I told them, and tried to explain to them, they might have to run, they kept thinking they could win or shouldn't have to run. I still haven't found a good way to address this so let us know if you have success! What I have found is that "critical thinking" is based too much on personal experience. What I thought they should be doing and what they think won't line up without out of character discussions, which usually breaks up the verisimilitude of any situation. It's like riddles. They are either known or not, it seems. As for hints & tips, my wife and I argue about this, not in DND terms, in that what we each think is a hint or tip just plain isn't one for the other person. For myself, I usually spell it out for my players now, so they know exactly what I mean. I also found that for my group, sandbox doesn't work. They WANT a linear path, very choices, adventure and treasure. They want to feel that they earned it, not that it was handed to them, but they don't want a sandbox. Again, it could be my limited set of players. I hope the new campaign goes better! edg [/QUOTE]
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