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When the system gets in the way
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<blockquote data-quote="Philotomy Jurament" data-source="post: 2892808" data-attributes="member: 20854"><p>I think the system makes a difference. That's not to say you can't have satisfying role-playing with d20, because obviously you can. However, some systems seem to encourage one style of play or another for a given group, and if you find a system that works well for your group and makes the game more fun, then by all means stick with it.</p><p></p><p>I've recently shifted away from d20 and towards lighter systems, for pretty much the same reasons you give. We tried out True20, Castles & Crusades, Lejendary Adventure, and Savage Worlds. Both C&C and LA hit the sweet spot, for us, and we've switched our main game over to C&C, with a secondary campaign (used when some people can't make it, et cetera) in Lejendary Adventure. It's revitalized our gaming: we get more done during the session, prep time is quicker for me, and the players have been enjoying the freedom they have. It took them a little bit to adjust; at first they kept looking at their sheets to "see what they could do," but it didn't take them long to pull their thinking away from the lists and numbers on the sheet (since there just isn't that much there, compared to d20).</p><p></p><p>Might not be the same (or necessary) for every group, but our group benefitted from the change.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 2892808, member: 20854"] I think the system makes a difference. That's not to say you can't have satisfying role-playing with d20, because obviously you can. However, some systems seem to encourage one style of play or another for a given group, and if you find a system that works well for your group and makes the game more fun, then by all means stick with it. I've recently shifted away from d20 and towards lighter systems, for pretty much the same reasons you give. We tried out True20, Castles & Crusades, Lejendary Adventure, and Savage Worlds. Both C&C and LA hit the sweet spot, for us, and we've switched our main game over to C&C, with a secondary campaign (used when some people can't make it, et cetera) in Lejendary Adventure. It's revitalized our gaming: we get more done during the session, prep time is quicker for me, and the players have been enjoying the freedom they have. It took them a little bit to adjust; at first they kept looking at their sheets to "see what they could do," but it didn't take them long to pull their thinking away from the lists and numbers on the sheet (since there just isn't that much there, compared to d20). Might not be the same (or necessary) for every group, but our group benefitted from the change. [/QUOTE]
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