Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When the system gets in the way
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Odhanan" data-source="post: 2893052" data-attributes="member: 12324"><p>I wouldn't say particular rules system <em>dis/allow</em> anything.</p><p></p><p>However, rules systems <em>rely on</em> different components of the game. If you create a rules light game system, this game system will by definition not include all the particular cases and thus, rely on DM fiats, players winging it, and thus role-playing to fill in the gaps. That's what a system like the Storyteller (TM) system does. </p><p></p><p>D&D does that less. It is extremely codified, and less particular cases are left for adjudication on the spot. DMs running into such particular cases have then a hard time to adjudicate within the frame of the game system because it's harder to have a clear view of the big picture, or how the system is supposed to work, as opposed to how it actually works in the game. Fundamentally, that's a problem of prep time for some, and psychology for many. If you start to think that D&D is too mechanical and too hard to grasp, you won't have any chance to understand the big picture, basically.</p><p></p><p>I still think that these metagame design/DMing rules are cruelly missing from the DMG. That's a real lack: there should be a chapter/book about "create your own rules: basic metadesign principles of the d20 system". </p><p></p><p></p><p>D&D doesn't impede role-playing. However, many players and/or DMs have a hard time to grasp the big picture, as explained above. Therefore, they will think about rules consciously, which will be put in conflict with the immersion in the game world.</p><p></p><p>Systems that rely more on role-playing are generally rules-light or rules-light with the option of adding/discarding some complex aspects, like the Storyteller with automatic successes rules, or GURPS, or INS/MV. Etc.</p><p></p><p>To play D&D and role-play to your heart's content, you have basically two solutions:</p><p></p><p>- prep more and learn how the big picture, the logic of the system, not the system itself, works. That takes some time but you can do it bit by bit, by experiencing the game. Nothing replaces the actual play experience, of course. And some reading. Including the parts of the DMG that "experienced DMs don't read". </p><p></p><p>- don't be so hard on yourself when you're winging it, and that includes the players not falling on your back as soon as you DM adjudicate something. Everyone takes a step back and tries to enjoy the game rather than showing off this or that inconsistency with the "almighty rules".</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2893052, member: 12324"] I wouldn't say particular rules system [i]dis/allow[/i] anything. However, rules systems [i]rely on[/i] different components of the game. If you create a rules light game system, this game system will by definition not include all the particular cases and thus, rely on DM fiats, players winging it, and thus role-playing to fill in the gaps. That's what a system like the Storyteller (TM) system does. D&D does that less. It is extremely codified, and less particular cases are left for adjudication on the spot. DMs running into such particular cases have then a hard time to adjudicate within the frame of the game system because it's harder to have a clear view of the big picture, or how the system is supposed to work, as opposed to how it actually works in the game. Fundamentally, that's a problem of prep time for some, and psychology for many. If you start to think that D&D is too mechanical and too hard to grasp, you won't have any chance to understand the big picture, basically. I still think that these metagame design/DMing rules are cruelly missing from the DMG. That's a real lack: there should be a chapter/book about "create your own rules: basic metadesign principles of the d20 system". D&D doesn't impede role-playing. However, many players and/or DMs have a hard time to grasp the big picture, as explained above. Therefore, they will think about rules consciously, which will be put in conflict with the immersion in the game world. Systems that rely more on role-playing are generally rules-light or rules-light with the option of adding/discarding some complex aspects, like the Storyteller with automatic successes rules, or GURPS, or INS/MV. Etc. To play D&D and role-play to your heart's content, you have basically two solutions: - prep more and learn how the big picture, the logic of the system, not the system itself, works. That takes some time but you can do it bit by bit, by experiencing the game. Nothing replaces the actual play experience, of course. And some reading. Including the parts of the DMG that "experienced DMs don't read". - don't be so hard on yourself when you're winging it, and that includes the players not falling on your back as soon as you DM adjudicate something. Everyone takes a step back and tries to enjoy the game rather than showing off this or that inconsistency with the "almighty rules". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When the system gets in the way
Top