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<blockquote data-quote="WizarDru" data-source="post: 2893761" data-attributes="member: 151"><p>Sorry, I interperted "<em>I think d20's video gamey/power-up feel makes stats more important in d20 than they are in most other systems.</em> " as a specific reference ONLY to d20/3e, not to D&D in general. </p><p></p><p></p><p></p><p>Very true...but that's why I mentioned spells and magic items, as well. Quite a bit of AD&D was focused around getting the best loot; levelling was not as significant in that respect as getting that +12 Hackmaster. A sizable amount of "Knights of the Dinner Table" focuses on this very concept. In fact, the emphasis of most adventures was doing things like finding Whelm...because not only was it a good weapon, but it granted magical powers. </p><p></p><p></p><p>To answer the central question:</p><p></p><p>I've found that certain systems suit certain gamers better, but no system has ever gotten in the way of our roleplaying...but many of them have gotten in the way of our FUN. I loved the setting for Castle Falkenstein...but the card-based resolution system was, IMHO, horrible. I loved using GURPS for many years...but the system eventually became too much of a burden. I loved using AD&D for many years...but it's inconsistency and arcane nature often became an impediment to play. I never much liked Paranoia....but I think that was the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 2893761, member: 151"] Sorry, I interperted "[I]I think d20's video gamey/power-up feel makes stats more important in d20 than they are in most other systems.[/I] " as a specific reference ONLY to d20/3e, not to D&D in general. Very true...but that's why I mentioned spells and magic items, as well. Quite a bit of AD&D was focused around getting the best loot; levelling was not as significant in that respect as getting that +12 Hackmaster. A sizable amount of "Knights of the Dinner Table" focuses on this very concept. In fact, the emphasis of most adventures was doing things like finding Whelm...because not only was it a good weapon, but it granted magical powers. To answer the central question: I've found that certain systems suit certain gamers better, but no system has ever gotten in the way of our roleplaying...but many of them have gotten in the way of our FUN. I loved the setting for Castle Falkenstein...but the card-based resolution system was, IMHO, horrible. I loved using GURPS for many years...but the system eventually became too much of a burden. I loved using AD&D for many years...but it's inconsistency and arcane nature often became an impediment to play. I never much liked Paranoia....but I think that was the point. :) [/QUOTE]
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