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<blockquote data-quote="Barak" data-source="post: 2893852" data-attributes="member: 3028"><p>I dunno. Min-maxing -can- be roleplaying, to a point.</p><p></p><p>First a few truisms.</p><p></p><p>-Characters in the game are aware, to a degree of the rules. For a few examples, they -know- that some people can hit harder at the cost of accuracy (power attack) or that some people are adept of making a follow-through with a blow that fell an opponent (Cleave). Also, they know that they can move backa bit and unleash a volley of arrows, but that they can't move back a lot and do the same (5' step versus moving 10' or more). They also know that they can potentially achieve the previous two with enough training, if they have enough strenght. Thinking differently, to me, breaks the fourth wall and remove a degree of believability.</p><p></p><p>-Adventurers, if they are aware they are such, will make a point of learning as much as they can about said possibilities, for sheer survability. They won't know they are called feats, or class abilities, or PClasses. But they'll know the game effects. The Information DCs PClasses have been coming with for a long time now is a good indication of that, but I think that's just a start, not the be all end all.</p><p></p><p>Given that.. I don't think min-maxing is that bad. If I was an adventurer in a D&D game, I sure as heck would do all I can to assure I live as long as I can. And as proof, people do that IRL. Say you work as an IT dude. You learn that knowing Virtual Basic will help your chance of promotion. Even if you hadn't considered learning Virtual Basic before.. Wouldn't you now?</p></blockquote><p></p>
[QUOTE="Barak, post: 2893852, member: 3028"] I dunno. Min-maxing -can- be roleplaying, to a point. First a few truisms. -Characters in the game are aware, to a degree of the rules. For a few examples, they -know- that some people can hit harder at the cost of accuracy (power attack) or that some people are adept of making a follow-through with a blow that fell an opponent (Cleave). Also, they know that they can move backa bit and unleash a volley of arrows, but that they can't move back a lot and do the same (5' step versus moving 10' or more). They also know that they can potentially achieve the previous two with enough training, if they have enough strenght. Thinking differently, to me, breaks the fourth wall and remove a degree of believability. -Adventurers, if they are aware they are such, will make a point of learning as much as they can about said possibilities, for sheer survability. They won't know they are called feats, or class abilities, or PClasses. But they'll know the game effects. The Information DCs PClasses have been coming with for a long time now is a good indication of that, but I think that's just a start, not the be all end all. Given that.. I don't think min-maxing is that bad. If I was an adventurer in a D&D game, I sure as heck would do all I can to assure I live as long as I can. And as proof, people do that IRL. Say you work as an IT dude. You learn that knowing Virtual Basic will help your chance of promotion. Even if you hadn't considered learning Virtual Basic before.. Wouldn't you now? [/QUOTE]
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