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<blockquote data-quote="RFisher" data-source="post: 2894451" data-attributes="member: 3608"><p>As I've said around here before: The thing I like least about 3e is that it feeds my rule-lawyer habit.</p><p></p><p>I really enjoy digging into the rules & finding all the nooks & crannies. I can hardly keep myself from doing it. Yet, I find I enjoy my overall gaming experience more when I'm not doing that.</p><p></p><p>Sometimes, you just have to remove the temptation.</p><p></p><p></p><p></p><p>This was actually the first thing that got me moving away from more complex games & towards simpler games. (Only at the time it was Gurps, Rolemaster, & Hero rather than D&D3e.)</p><p></p><p>When playing one of the more complex systems, my groups have ended up with only two or three people who want to master the rules. They rest of the group just doesn't have the desire to do it. Things would go OK, but I've found it's much more enjoyable when the system is simple enough that everyone at the table can master the rules.</p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">Fudge & Risus--I haven't actually played either yet, but they've had some influence on how I approach other games</li> <li data-xf-list-type="ul">Classic Traveller--sticking pretty close to just Books 1-3 (or Starter Traveller) & just a few of the extras</li> <li data-xf-list-type="ul">Prince Valiant, the Storytelling Game</li> <li data-xf-list-type="ul">Classic D&D: The 1981 Basic & Expert sets</li> <li data-xf-list-type="ul">Toon</li> <li data-xf-list-type="ul">Buck Rogers High Adventure Cliffhangers--looks pretty good, but it's pretty new & I haven't had a chance to play it yet</li> </ul><p></p><p>Unfortunately, most of those are out-of-print.</p></blockquote><p></p>
[QUOTE="RFisher, post: 2894451, member: 3608"] As I've said around here before: The thing I like least about 3e is that it feeds my rule-lawyer habit. I really enjoy digging into the rules & finding all the nooks & crannies. I can hardly keep myself from doing it. Yet, I find I enjoy my overall gaming experience more when I'm not doing that. Sometimes, you just have to remove the temptation. This was actually the first thing that got me moving away from more complex games & towards simpler games. (Only at the time it was Gurps, Rolemaster, & Hero rather than D&D3e.) When playing one of the more complex systems, my groups have ended up with only two or three people who want to master the rules. They rest of the group just doesn't have the desire to do it. Things would go OK, but I've found it's much more enjoyable when the system is simple enough that everyone at the table can master the rules. [list] [*]Fudge & Risus--I haven't actually played either yet, but they've had some influence on how I approach other games [*]Classic Traveller--sticking pretty close to just Books 1-3 (or Starter Traveller) & just a few of the extras [*]Prince Valiant, the Storytelling Game [*]Classic D&D: The 1981 Basic & Expert sets [*]Toon [*]Buck Rogers High Adventure Cliffhangers--looks pretty good, but it's pretty new & I haven't had a chance to play it yet [/list] Unfortunately, most of those are out-of-print. [/QUOTE]
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