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<blockquote data-quote="Treebore" data-source="post: 2894562" data-attributes="member: 10177"><p>It sounds like you are responding to my post, so here is my feedback.</p><p></p><p>I'm like many here on ENWorld, I have been playing/DMing for over 20 years, and I can confidently say that you are wrong about C&C ending up that way. There is very little crunching to do. You select Primes and roll stats. That is all the number crunching there is to do. From then on it is all roleplay and level advancement. Classes are like 1E and 2E, a set progression of power, unless I were to decide to house rule things, which I have decided I will not do. I like the simplicity and my players have realized that the adventure stories that the character goes through is much cooler than the feat chain and skill ranks it has. Plus since the game sessions go so much faster and so much more happens, there is a heck of a lot more story to tell about their characters exploits.</p><p></p><p>Plus, the way I handle the rules, every character can attempt to pull off a feat type maneuver, and I use the skill lists from 3E to clearly define what skills your character knows. Which in my games is every skill on the list for your character class archetype. The only house rule I have had to add is that knowledge skills are limited to your INT divided by 3.</p><p></p><p>Simple, and no limitations on what characters can do. Plus, in play, the only time my players even bother to try out feat type stuff is when the fight is going against them. Then they try the "crazy" maneuvers to try and turn the tide of the battle.</p><p></p><p>So I think my C&C games are going to avoid power creep, especially since spellcasters have to reach 9th level before they can even start to make magic items more powerful than potions and scrolls.</p><p></p><p>Plus it has been real sweet to pull out my old 1E and 2E adventures and use them almost as is. Especially my old 1E stuff, like Keep on the Borderlands and Castle D'Amberville and the "N" series, "U" series, etc...</p><p></p><p>I've found the game system that is going to keep me happy for however much longer I keep gaming, and it is a pretty darn good feeling. Many of the posters in the C&C forums have expressed the same feelings.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2894562, member: 10177"] It sounds like you are responding to my post, so here is my feedback. I'm like many here on ENWorld, I have been playing/DMing for over 20 years, and I can confidently say that you are wrong about C&C ending up that way. There is very little crunching to do. You select Primes and roll stats. That is all the number crunching there is to do. From then on it is all roleplay and level advancement. Classes are like 1E and 2E, a set progression of power, unless I were to decide to house rule things, which I have decided I will not do. I like the simplicity and my players have realized that the adventure stories that the character goes through is much cooler than the feat chain and skill ranks it has. Plus since the game sessions go so much faster and so much more happens, there is a heck of a lot more story to tell about their characters exploits. Plus, the way I handle the rules, every character can attempt to pull off a feat type maneuver, and I use the skill lists from 3E to clearly define what skills your character knows. Which in my games is every skill on the list for your character class archetype. The only house rule I have had to add is that knowledge skills are limited to your INT divided by 3. Simple, and no limitations on what characters can do. Plus, in play, the only time my players even bother to try out feat type stuff is when the fight is going against them. Then they try the "crazy" maneuvers to try and turn the tide of the battle. So I think my C&C games are going to avoid power creep, especially since spellcasters have to reach 9th level before they can even start to make magic items more powerful than potions and scrolls. Plus it has been real sweet to pull out my old 1E and 2E adventures and use them almost as is. Especially my old 1E stuff, like Keep on the Borderlands and Castle D'Amberville and the "N" series, "U" series, etc... I've found the game system that is going to keep me happy for however much longer I keep gaming, and it is a pretty darn good feeling. Many of the posters in the C&C forums have expressed the same feelings. [/QUOTE]
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