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<blockquote data-quote="mhacdebhandia" data-source="post: 2894633" data-attributes="member: 18832"><p>It's <strong>never</strong> the system, it's <strong>always</strong> the group.</p><p></p><p>Some groups take a tactically-focused game like D&D and can't get anything else out of it. Some have no problem focusing equally on story as on the mechanics of the game - or more so.</p><p></p><p>Conversely, some groups play a rules-light game and can't get anything out of it, because they can't engage with their characters when they're so, for lack of a better word, "abstracted". I recall a thread on this forum concerning a player's inability to meaningfully represent a dextrous "light fighter" in <em>Castles & Crusades</em>, and how that player (der kluge?) was unable to roleplay the character because she wasn't interacting with her world in the game the way she did in his mind.</p><p></p><p>I think it has <strong>nothing</strong> to do with system, except inasmuch as individual players, and players in groups, find different systems more or less easy to <strong>game</strong> with while they roleplay. For some people, the game demands too much of their time and attention at the table. For others, the game becomes far too meaningless.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 2894633, member: 18832"] It's [b]never[/b] the system, it's [b]always[/b] the group. Some groups take a tactically-focused game like D&D and can't get anything else out of it. Some have no problem focusing equally on story as on the mechanics of the game - or more so. Conversely, some groups play a rules-light game and can't get anything out of it, because they can't engage with their characters when they're so, for lack of a better word, "abstracted". I recall a thread on this forum concerning a player's inability to meaningfully represent a dextrous "light fighter" in [i]Castles & Crusades[/i], and how that player (der kluge?) was unable to roleplay the character because she wasn't interacting with her world in the game the way she did in his mind. I think it has [b]nothing[/b] to do with system, except inasmuch as individual players, and players in groups, find different systems more or less easy to [b]game[/b] with while they roleplay. For some people, the game demands too much of their time and attention at the table. For others, the game becomes far too meaningless. [/QUOTE]
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