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<blockquote data-quote="Hussar" data-source="post: 2894690" data-attributes="member: 22779"><p>Fair enough to a point. When systems are radically different, then it is pretty much impossible to play the same. At least for anyone who actually intends to play the game in front of them.</p><p></p><p>I've met more than a few people who play Vampire pretty much exactly like DnD. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>But, if the game in front of you supports certain actions and not others, then, well, you have to change how you play. 2e doesn't support tactical combat (at least out of the box it doesn't) so it doesn't make much sense to think tactically in that game. 3e does support tactical thinking in combat, so, we tend to see much more tactical combat occuring. Which, in turn, turns off some people who don't want to worry about small details and think it derails the game.</p><p></p><p>If that's the consensus around the table, then changing to a system that doesn't support tactical combat, or rather, handwaves it, should result in a happier group. </p><p></p><p>Now, are the problems caused by the system? I don't think so. The system is what it is. Saying "I'm not having fun, this system is bad" is a far cry from "I'm not having fun, this system is not for me." To me, it looks like Wik falls into the second camp, not the first. And, really, good for him.</p><p></p><p>Yes, the system will affect how you play. Of course it will. You cannot have Free Parking in Poker. But, the point is, the system is what it is. Whether it's the system you like or not is up to you, not the system. </p><p></p><p>In my mind, it really is the group that's the issue, not the system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2894690, member: 22779"] Fair enough to a point. When systems are radically different, then it is pretty much impossible to play the same. At least for anyone who actually intends to play the game in front of them. I've met more than a few people who play Vampire pretty much exactly like DnD. ;) But, if the game in front of you supports certain actions and not others, then, well, you have to change how you play. 2e doesn't support tactical combat (at least out of the box it doesn't) so it doesn't make much sense to think tactically in that game. 3e does support tactical thinking in combat, so, we tend to see much more tactical combat occuring. Which, in turn, turns off some people who don't want to worry about small details and think it derails the game. If that's the consensus around the table, then changing to a system that doesn't support tactical combat, or rather, handwaves it, should result in a happier group. Now, are the problems caused by the system? I don't think so. The system is what it is. Saying "I'm not having fun, this system is bad" is a far cry from "I'm not having fun, this system is not for me." To me, it looks like Wik falls into the second camp, not the first. And, really, good for him. Yes, the system will affect how you play. Of course it will. You cannot have Free Parking in Poker. But, the point is, the system is what it is. Whether it's the system you like or not is up to you, not the system. In my mind, it really is the group that's the issue, not the system. [/QUOTE]
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