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<blockquote data-quote="reanjr" data-source="post: 2894814" data-attributes="member: 20740"><p>It's possible to do good role playing in any system. But I do feel that certain systems lend themselves better to the experience or interfere somewhat. D&D is definitely one of the latter, though it is far better with fewer supplements. Stick with the 3 core rulebooks with no prestige classes, epic rules, or purchasing magic items and the system becomes simple enough that people don't expect the rules to cover everything.</p><p></p><p>World of Darkness (new edition) has a very tight system that lends itself remarkably well to role playing. This isn't as true with the Werewolf, Mage, or Vampire supplements, but the core game is absolutely fantastic for role playing.</p><p></p><p>SAGA was one that was very good for role playing, but unfortunately the rules did sometimes cause problems when they were broken (you mean it's impossible for me to hit that dragon now, but in a minute after he has been frostdarted by the wizard, I now have the magical ability to hit him?)</p><p></p><p>Alternity was also alot better for role playing than D&D, but not quite so good as the other ones I mentioned.</p><p></p><p>If you want to stick with d20/OGL systems, Iron Heroes is pretty good for role playing. It manages to get rid of most of the cruft of D&D (magic, prestige classes, equipment) and allows you to just play. There are also a couple of really good feat trees that are totally role playing oriented.</p><p></p><p>The only other thing on my shelf right now is All Flesh Must Be Eaten. It has a non invasive rules system, but isn't really dynamic enough for anything other than the zombie survival genre.</p></blockquote><p></p>
[QUOTE="reanjr, post: 2894814, member: 20740"] It's possible to do good role playing in any system. But I do feel that certain systems lend themselves better to the experience or interfere somewhat. D&D is definitely one of the latter, though it is far better with fewer supplements. Stick with the 3 core rulebooks with no prestige classes, epic rules, or purchasing magic items and the system becomes simple enough that people don't expect the rules to cover everything. World of Darkness (new edition) has a very tight system that lends itself remarkably well to role playing. This isn't as true with the Werewolf, Mage, or Vampire supplements, but the core game is absolutely fantastic for role playing. SAGA was one that was very good for role playing, but unfortunately the rules did sometimes cause problems when they were broken (you mean it's impossible for me to hit that dragon now, but in a minute after he has been frostdarted by the wizard, I now have the magical ability to hit him?) Alternity was also alot better for role playing than D&D, but not quite so good as the other ones I mentioned. If you want to stick with d20/OGL systems, Iron Heroes is pretty good for role playing. It manages to get rid of most of the cruft of D&D (magic, prestige classes, equipment) and allows you to just play. There are also a couple of really good feat trees that are totally role playing oriented. The only other thing on my shelf right now is All Flesh Must Be Eaten. It has a non invasive rules system, but isn't really dynamic enough for anything other than the zombie survival genre. [/QUOTE]
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