Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When the system gets in the way
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2896095" data-attributes="member: 26473"><p>This is an interesting observation.</p><p></p><p>I never played 2e, so my comments come from my experience with 1e <em>AD&D</em>. Many of the so-called "tactical" rules of 3e are extensions of the combat rules in 1e that were apparently overlooked or otherwise never used by many gamers. The <em>AD&D</em> rules reflected an old-school minis wargamer sensibility, where the action in the RAW wasn't tightly confined to a grid (as in 3.5) and didn't further abstract elements like facing, shield-side attacks, and so on. As a tape measure-packing, protractor-wielding grognard, I can definitely appreciate the approach to tactics presented in the 1e <em>AD&D</em> rules over those of 3.5.</p><p></p><p>There are certainly advantages to be gained in combat using <u>both</u> rules systems: where 3e has its attacks of opportunity, flanking, and sneak attack, 1e has free attacks on a disengaging opponent, flank and rear attacks, and backstab. Mastery of the system certainly yields bonuses in both cases. This could be an argument for "subtactical" combat going back to the first edition of <em>Advanced Dungeons and Dragons</em>.</p><p></p><p>So why is it after playing both games, I <u>feel</u> like there are fewer constraints on my tactical choices using 1e <em>AD&D</em>?!?</p><p></p><p>I think part of it may be the feat system. While feats don't automatically preclude a character from trying some tactical move or action in 3e, the penalties for attempting an action without the appropriate feat can be daunting. For example, the penalties for fighting with two weapons in 1e <em>AD&D</em> were less severe than they are in 3e <em>D&D</em>: -2/-4 in 1e, compared to -4/-8 without the Two-Weapon Fighting feat in 3e, assuming light off-hand weapons for each - investing in the appropriate feat is a hit on a 3e rogue, compared to his dual-dagger wielding 1e thief counterpart.</p><p></p><p>I think the other part may be the increased codification of the rules in 3e - where so much was left to the game master's good judgement (or, to be fair, bad judgement at times) in <em>AD&D</em>, now there's a rule for (just about) everything, and for (just about) everything a rule. I agree, <strong>RFisher</strong>, that this is contributes to the subtactical feel that you described, a tendency to play the rules more carefully to avoid those heinous penalties or discarding actions that are described in terms of class abilities or feats that the character doesn't possess.</p><p></p><p>It doesn't <u>have</u> to be this way with 3e - it certainly wasn't in my three-point-oh game - but I suspect that it may be, more often than not, the way gamers approach the current edition.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2896095, member: 26473"] This is an interesting observation. I never played 2e, so my comments come from my experience with 1e [i]AD&D[/i]. Many of the so-called "tactical" rules of 3e are extensions of the combat rules in 1e that were apparently overlooked or otherwise never used by many gamers. The [i]AD&D[/i] rules reflected an old-school minis wargamer sensibility, where the action in the RAW wasn't tightly confined to a grid (as in 3.5) and didn't further abstract elements like facing, shield-side attacks, and so on. As a tape measure-packing, protractor-wielding grognard, I can definitely appreciate the approach to tactics presented in the 1e [i]AD&D[/i] rules over those of 3.5. There are certainly advantages to be gained in combat using [U]both[/U] rules systems: where 3e has its attacks of opportunity, flanking, and sneak attack, 1e has free attacks on a disengaging opponent, flank and rear attacks, and backstab. Mastery of the system certainly yields bonuses in both cases. This could be an argument for "subtactical" combat going back to the first edition of [i]Advanced Dungeons and Dragons[/i]. So why is it after playing both games, I [U]feel[/U] like there are fewer constraints on my tactical choices using 1e [i]AD&D[/i]?!? I think part of it may be the feat system. While feats don't automatically preclude a character from trying some tactical move or action in 3e, the penalties for attempting an action without the appropriate feat can be daunting. For example, the penalties for fighting with two weapons in 1e [i]AD&D[/i] were less severe than they are in 3e [i]D&D[/i]: -2/-4 in 1e, compared to -4/-8 without the Two-Weapon Fighting feat in 3e, assuming light off-hand weapons for each - investing in the appropriate feat is a hit on a 3e rogue, compared to his dual-dagger wielding 1e thief counterpart. I think the other part may be the increased codification of the rules in 3e - where so much was left to the game master's good judgement (or, to be fair, bad judgement at times) in [i]AD&D[/i], now there's a rule for (just about) everything, and for (just about) everything a rule. I agree, [b]RFisher[/b], that this is contributes to the subtactical feel that you described, a tendency to play the rules more carefully to avoid those heinous penalties or discarding actions that are described in terms of class abilities or feats that the character doesn't possess. It doesn't [U]have[/U] to be this way with 3e - it certainly wasn't in my three-point-oh game - but I suspect that it may be, more often than not, the way gamers approach the current edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When the system gets in the way
Top