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<blockquote data-quote="LostSoul" data-source="post: 2898497" data-attributes="member: 386"><p>There's some interesting stuff there. A lot of it is exactly what I've experience playing d6 (Star Wars) after playing mainly D&D.</p><p></p><p>Some things that jumped out at me: </p><p></p><p>-You note that the <em>Players</em> didn't request a "Diplomacy" check (probably Con in d6).</p><p></p><p>-Players did things that they wouldn't have done in D&D. I could be wrong, but it sounds like they went for "style" over "substance"?</p><p></p><p>-Players using metagame resouces (character points) to influence critical rolls. Something you can't do in D&D (but can do in many d20 games).</p><p></p><p>I want to think about all this for a while. My first thought is that d6 promotes a different style of game - one that's more about doing "cool" things than overcoming challenges/proving your mettle on the battlemat.</p><p></p><p>I'll leave you with my old drinking rules. (The numbers are off; they should fit the damage table ranges, but that's an easy fix.) And a thought: if you can use the damage table for getting drunk, can you use it for any roll where you want to determine the level of success?</p><p></p><p>[code]Cool Drinking Rules of the Star Wars Galaxy</p><p></p><p>Drunk Rules: Use the damage table. Roll the Stamina:</p><p> Alcohol skill as Strength against the</p><p> damage of the alcohol. Alcohol damage is</p><p> cumulative.* Remember that the penalties</p><p> apply to willpower, and PCs can be easily</p><p> Con: Seduced.</p><p></p><p>* - use combined actions to determine amount for add. drinks.</p><p></p><p>Drunk Damage Table:</p><p>Drink Damage > Stamina: Alcohol by Result</p><p>0-3 Mildly Intoxicated. </p><p> Treat as stunned for</p><p> 1D * 10 minutes.</p><p>4-8 Drunk. Treat as</p><p> wounded.</p><p>9-12 Wasted. -2D to all</p><p> skills.</p><p>13-15 Passed out. Treat as</p><p> incapacitated.</p><p>16+ Alcohol poisoning. Damage</p><p> carries over to real damage</p><p> table, resist at full STR.</p><p></p><p>(A beer or shot is 1D.)[/code]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2898497, member: 386"] There's some interesting stuff there. A lot of it is exactly what I've experience playing d6 (Star Wars) after playing mainly D&D. Some things that jumped out at me: -You note that the [i]Players[/i] didn't request a "Diplomacy" check (probably Con in d6). -Players did things that they wouldn't have done in D&D. I could be wrong, but it sounds like they went for "style" over "substance"? -Players using metagame resouces (character points) to influence critical rolls. Something you can't do in D&D (but can do in many d20 games). I want to think about all this for a while. My first thought is that d6 promotes a different style of game - one that's more about doing "cool" things than overcoming challenges/proving your mettle on the battlemat. I'll leave you with my old drinking rules. (The numbers are off; they should fit the damage table ranges, but that's an easy fix.) And a thought: if you can use the damage table for getting drunk, can you use it for any roll where you want to determine the level of success? [code]Cool Drinking Rules of the Star Wars Galaxy Drunk Rules: Use the damage table. Roll the Stamina: Alcohol skill as Strength against the damage of the alcohol. Alcohol damage is cumulative.* Remember that the penalties apply to willpower, and PCs can be easily Con: Seduced. * - use combined actions to determine amount for add. drinks. Drunk Damage Table: Drink Damage > Stamina: Alcohol by Result 0-3 Mildly Intoxicated. Treat as stunned for 1D * 10 minutes. 4-8 Drunk. Treat as wounded. 9-12 Wasted. -2D to all skills. 13-15 Passed out. Treat as incapacitated. 16+ Alcohol poisoning. Damage carries over to real damage table, resist at full STR. (A beer or shot is 1D.)[/code] [/QUOTE]
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