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<blockquote data-quote="LostSoul" data-source="post: 2899377" data-attributes="member: 386"><p>I would have called for a roll, but I wouldn't have had any modifiers. I'd use the cop's base skill of 4d (professional training). My thinking is that this is what the roll is for - to decide what happens - not the GM.</p><p></p><p>That's another interesting difference in d6. (At least as far as I remember it.) You very rarely apply <em>penalties</em> to rolls. You may get the same effect by increasing the Difficulty (the DC), and the result may be the same; but I wonder if this has an impact on the types of actions the Players take. They may be more willing to try outlandish things if there are no big penalties.</p><p></p><p></p><p></p><p>I don't think the real comparison is between how D&D/d20 handles two-weapon fighting and how d6 does it; I think it's more about the fact that things are a lot more "open" with d6. </p><p></p><p>For example, instead of doing the two guns thing, the player could say, "I want to shoot him, but first I want to bring him in close to me so I can get a point-blank shot." Well, the cop might not want to get too close to this guy, so let's have him make a Con roll. I'd let the Con roll "roll over" into a bonus for the Blaster roll. (I divide the roll by 3, and that's the bonus, in pips.)</p><p></p><p>I'm pretty sure there is a way to let the Con roll do actual "damage" by applying the roll to the damage chart, but that's harder to wrap your head around. (What does an Incapacitated result mean?)</p><p></p><p>Anyway.</p><p></p><p>I think the real difference is that, in D&D, there's generally only one way to take a guy out in a fight - reducing his HP to 0. I've not met many DMs that will let a fight end on a (per the RAW) Diplomacy/Bluff/Intimidate check.</p><p></p><p>In d6, there are more ways to get the end result you want. This means that min/maxing takes on a different face, because a guy with high Con could be as effective in a situation as a guy with high Blaster. It also means that Players have more of a reason to try different things, instead of sticking to the list of combat options detailed for you in the PHB.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2899377, member: 386"] I would have called for a roll, but I wouldn't have had any modifiers. I'd use the cop's base skill of 4d (professional training). My thinking is that this is what the roll is for - to decide what happens - not the GM. That's another interesting difference in d6. (At least as far as I remember it.) You very rarely apply [i]penalties[/i] to rolls. You may get the same effect by increasing the Difficulty (the DC), and the result may be the same; but I wonder if this has an impact on the types of actions the Players take. They may be more willing to try outlandish things if there are no big penalties. I don't think the real comparison is between how D&D/d20 handles two-weapon fighting and how d6 does it; I think it's more about the fact that things are a lot more "open" with d6. For example, instead of doing the two guns thing, the player could say, "I want to shoot him, but first I want to bring him in close to me so I can get a point-blank shot." Well, the cop might not want to get too close to this guy, so let's have him make a Con roll. I'd let the Con roll "roll over" into a bonus for the Blaster roll. (I divide the roll by 3, and that's the bonus, in pips.) I'm pretty sure there is a way to let the Con roll do actual "damage" by applying the roll to the damage chart, but that's harder to wrap your head around. (What does an Incapacitated result mean?) Anyway. I think the real difference is that, in D&D, there's generally only one way to take a guy out in a fight - reducing his HP to 0. I've not met many DMs that will let a fight end on a (per the RAW) Diplomacy/Bluff/Intimidate check. In d6, there are more ways to get the end result you want. This means that min/maxing takes on a different face, because a guy with high Con could be as effective in a situation as a guy with high Blaster. It also means that Players have more of a reason to try different things, instead of sticking to the list of combat options detailed for you in the PHB. [/QUOTE]
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