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<blockquote data-quote="mac1504" data-source="post: 3899473" data-attributes="member: 774"><p>From the other perspective, my gaming group is playing in an Eberron campaign that started off with a WOTC Eberron module (Shadows of the Last War, IIRC) but has gone way off track. What began as a (somewhat) quiet boat trip to chase down a puzzle piece, quickly turned into a business opportunity in privateering and a counter-ambush on a serious threat to the group. Something I'm pretty sure our DM hadn't prepared for. But he's done a pretty good job in going with it and letting us "stretch our legs" a bit. Maybe we were a little weary of what we call the "DM Railroad", and I think some in the group are looking to see where we can push the boundaries.</p><p></p><p>That said, I think from a DM's perspective you can either go with the detour and embellish it and create a great side-trek or somehow gently re-route the players back to where you want them. All the while preserving the illusion that they are free to choose <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mac1504, post: 3899473, member: 774"] From the other perspective, my gaming group is playing in an Eberron campaign that started off with a WOTC Eberron module (Shadows of the Last War, IIRC) but has gone way off track. What began as a (somewhat) quiet boat trip to chase down a puzzle piece, quickly turned into a business opportunity in privateering and a counter-ambush on a serious threat to the group. Something I'm pretty sure our DM hadn't prepared for. But he's done a pretty good job in going with it and letting us "stretch our legs" a bit. Maybe we were a little weary of what we call the "DM Railroad", and I think some in the group are looking to see where we can push the boundaries. That said, I think from a DM's perspective you can either go with the detour and embellish it and create a great side-trek or somehow gently re-route the players back to where you want them. All the while preserving the illusion that they are free to choose ;) [/QUOTE]
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