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When the Unspeakable Happens
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<blockquote data-quote="Griogre" data-source="post: 4655704" data-attributes="member: 21138"><p>As has been mentioned other places it is very bad for the party to trigger more than one encounter.</p><p></p><p>Rulewise:</p><p>1) XP is handled as normal.</p><p>2) Without completing a short rest, characters can not recover encounter powers or cure up using healing surges.</p><p></p><p>This can be very bad for a party, needless to say - and you may be looking at a TPK because it.</p><p></p><p>IMO, from the DMing point of view you need to be very careful about how you build encounter areas so you give the party every opportunity to have a reasonable chance of avoiding triggering two encounters by accident.</p><p></p><p>In my case if the party does it to themself I will play it out. At mid heroic to higher levels the characters will probably survive because they will use dailies, healing potions, magic item dailies and second winds. By the way players often remember fights like this because of the desperation.</p><p></p><p>What happens if you feel it it is your fault though, and don't want to kill them because of them? The easiest thing to do is to convert all of the second encounter to minions other than maybe one or two monsters. </p><p></p><p>Someone else posted on the board a very simple way to convert any monster to a minion on the fly was to give it one hit point and have the monster always do min damage and strip the monster of everything but basic attacks and "racial" powers. This is a great way to convert monsters on the fly and "save" the party - don't convert elites or solo's this way, though - just pull them from the encounter. If you do this make sure you only give minion XP.</p><p></p><p>In 4E it really is bad to trigger two encounters, you need to make sure you players know this so they can work to avoid it.</p></blockquote><p></p>
[QUOTE="Griogre, post: 4655704, member: 21138"] As has been mentioned other places it is very bad for the party to trigger more than one encounter. Rulewise: 1) XP is handled as normal. 2) Without completing a short rest, characters can not recover encounter powers or cure up using healing surges. This can be very bad for a party, needless to say - and you may be looking at a TPK because it. IMO, from the DMing point of view you need to be very careful about how you build encounter areas so you give the party every opportunity to have a reasonable chance of avoiding triggering two encounters by accident. In my case if the party does it to themself I will play it out. At mid heroic to higher levels the characters will probably survive because they will use dailies, healing potions, magic item dailies and second winds. By the way players often remember fights like this because of the desperation. What happens if you feel it it is your fault though, and don't want to kill them because of them? The easiest thing to do is to convert all of the second encounter to minions other than maybe one or two monsters. Someone else posted on the board a very simple way to convert any monster to a minion on the fly was to give it one hit point and have the monster always do min damage and strip the monster of everything but basic attacks and "racial" powers. This is a great way to convert monsters on the fly and "save" the party - don't convert elites or solo's this way, though - just pull them from the encounter. If you do this make sure you only give minion XP. In 4E it really is bad to trigger two encounters, you need to make sure you players know this so they can work to avoid it. [/QUOTE]
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