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When the Unspeakable Happens
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<blockquote data-quote="DayTripper" data-source="post: 4656758" data-attributes="member: 23440"><p>I agree with CapnZapp; players should not expect to win every fight otherwise there is no tension or suspense in the adventure. Games get very dull is there is no chance of losing, like playing computer games in "God" mode.</p><p></p><p>As both player and DM I have experienced the triggering of 2 (or more) encounters and I have to say that 4e characters are very hard to kill or even defeat. I have only every experienced 1 TPK and that was in Shadowfell Keep when Irontooth turned up unexpectedly before we'd a chance to rest and we were only 1st level.</p><p></p><p>In one game I'm currently playing there are only 3 PCs and even with an NPC we have triggered multiple encounters - mostly because written adventures bizarrely expect monsters to stay in their room despite raging melee going on next door, our DM with justifiable realism lets these other monsters get involved - without dying. This isn't without the DM trying either. As players we know when to run and when to fight.</p></blockquote><p></p>
[QUOTE="DayTripper, post: 4656758, member: 23440"] I agree with CapnZapp; players should not expect to win every fight otherwise there is no tension or suspense in the adventure. Games get very dull is there is no chance of losing, like playing computer games in "God" mode. As both player and DM I have experienced the triggering of 2 (or more) encounters and I have to say that 4e characters are very hard to kill or even defeat. I have only every experienced 1 TPK and that was in Shadowfell Keep when Irontooth turned up unexpectedly before we'd a chance to rest and we were only 1st level. In one game I'm currently playing there are only 3 PCs and even with an NPC we have triggered multiple encounters - mostly because written adventures bizarrely expect monsters to stay in their room despite raging melee going on next door, our DM with justifiable realism lets these other monsters get involved - without dying. This isn't without the DM trying either. As players we know when to run and when to fight. [/QUOTE]
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