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When the Unspeakable Happens
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<blockquote data-quote="Nymrohd" data-source="post: 4657236" data-attributes="member: 59126"><p>Then why even have them as unplanned double encounters and not have them as higher EL encounters where some of the monsters are simply delayed?</p><p></p><p>In short, my point is, double encounters are just a term for an EL+3/+5 encounter with more than average monsters. If players enjoy them they should not be what happens when a DM has to rationalise a standard encounter during gameplay, but rather should be what a DM designed while planning the encounters.</p><p></p><p>A DM will often fudge the rules for the story (or at least I would). If you think it makes sense for the players to survive the encounter help them with it. I'd say you should not react to the double encounter immediately with a heavy handed nerf to the new wave but rather see how the players adapt and help them with the encounter as you would with any other encounter that played harder than you think it would. </p><p></p><p>As for giving extra xp I'd say no. You are giving them a bonus for something that probably happened because they made some bad tactical choice. Unless you would also give them additional xp for a well executed attack plan you shouldn't for a fumble.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 4657236, member: 59126"] Then why even have them as unplanned double encounters and not have them as higher EL encounters where some of the monsters are simply delayed? In short, my point is, double encounters are just a term for an EL+3/+5 encounter with more than average monsters. If players enjoy them they should not be what happens when a DM has to rationalise a standard encounter during gameplay, but rather should be what a DM designed while planning the encounters. A DM will often fudge the rules for the story (or at least I would). If you think it makes sense for the players to survive the encounter help them with it. I'd say you should not react to the double encounter immediately with a heavy handed nerf to the new wave but rather see how the players adapt and help them with the encounter as you would with any other encounter that played harder than you think it would. As for giving extra xp I'd say no. You are giving them a bonus for something that probably happened because they made some bad tactical choice. Unless you would also give them additional xp for a well executed attack plan you shouldn't for a fumble. [/QUOTE]
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