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<blockquote data-quote="Grogg of the North" data-source="post: 7368306" data-attributes="member: 6682960"><p>I'm a bit torn on this. Part of me wants to say "Oh, you get your spells back at dawn? Well it's not dawn." and force the players to dig deep. Make every cantrip count. That wand you've been carrying around for the last three levels? Time to bust it out. Maybe by purging certain parts of the realm of the nightmare effects they gain a one time boon that lets them regain spells as daylight shines through briefly? But what if players regain spells at sunset? Could they constantly regain spells? On the other hand I could see that with some sort of crazy Planes or Survival check you would be able to know that now is the right time to ask your divine patron for spells.</p><p></p><p>When the players sleep in the dream world I'd say whatever one of the characters dreams about happens in the dreamscape for real. Is your character dreaming about the pretty barmaid from the last town? Well guess who's here! Dream about swimming in a lake of wine while being chased by gingerbread men? The party's life is about to get weird. Maybe give each PC a charisma check to see who affects the dream world the most. You could use this to inject humor into the session if need be. </p><p></p><p>I wouldn't let the potions the party took to wear off either. You're in the dream world and you're trapped there until you find the way out. Waking up the elf could be the way out. I could see players trying to dismiss the effects of the potion on themselves and wake up at the right moment. For instance, readying an action to dismiss the effect and wake up just as some big monster uses a powerful spell or ability. What if they wake up and try to ferry supplies into the dreamworld that way? I wake up, go shopping, go back to the inn and take another sleeping potion. Something like that. How rare is the sleeping potion supposed to be?</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 7368306, member: 6682960"] I'm a bit torn on this. Part of me wants to say "Oh, you get your spells back at dawn? Well it's not dawn." and force the players to dig deep. Make every cantrip count. That wand you've been carrying around for the last three levels? Time to bust it out. Maybe by purging certain parts of the realm of the nightmare effects they gain a one time boon that lets them regain spells as daylight shines through briefly? But what if players regain spells at sunset? Could they constantly regain spells? On the other hand I could see that with some sort of crazy Planes or Survival check you would be able to know that now is the right time to ask your divine patron for spells. When the players sleep in the dream world I'd say whatever one of the characters dreams about happens in the dreamscape for real. Is your character dreaming about the pretty barmaid from the last town? Well guess who's here! Dream about swimming in a lake of wine while being chased by gingerbread men? The party's life is about to get weird. Maybe give each PC a charisma check to see who affects the dream world the most. You could use this to inject humor into the session if need be. I wouldn't let the potions the party took to wear off either. You're in the dream world and you're trapped there until you find the way out. Waking up the elf could be the way out. I could see players trying to dismiss the effects of the potion on themselves and wake up at the right moment. For instance, readying an action to dismiss the effect and wake up just as some big monster uses a powerful spell or ability. What if they wake up and try to ferry supplies into the dreamworld that way? I wake up, go shopping, go back to the inn and take another sleeping potion. Something like that. How rare is the sleeping potion supposed to be? [/QUOTE]
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