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When the Waker Dreams...
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<blockquote data-quote="Greenfield" data-source="post: 7368429" data-attributes="member: 6669384"><p>Good thoughts.</p><p></p><p>Here's a little background. They've been here before, as a group. It's always twilight here. Remember Orcs and Goblins dream too, so the time has to be hospitable to all the races. That's not something they can change.</p><p></p><p>Elves don't sleep, nor do undead, so as entertaining as the idea of the Vampire dreaming of a beautiful sunrise might seem, it really can't happen.</p><p></p><p>If the group came to a consensus as to what the dream world was like, they might affect it. Once PC an Orc Dragon Disciple, decided to dream himself into his eventual form, a winged half dragon. Couldn't do it until he raged in combat. </p><p></p><p>So personal changes are possible on an individual level. World changes need more than one person.</p><p></p><p>There are some creatures here that are purely dream stuff. Others are other dreamers. Some (but not all, or even most) of the dream creatures know what they are. Their nature changes depending on whether they need to be someone's dream, or someone's nightmare.</p><p></p><p>If you encounter an Elf there, or an undead, they're almost always dream creatures. Almost always. This plane is, as I said, closely related to the Plane of Shadows, so that it seems like a twisted version of the real world.</p><p></p><p>Some things tend to reflect as over dramatized versions of the real world. If a young man dreams of being the hero and saving the kingdom, the "enemy" is as stereotypically dark (and inept) as needed for the scene to play out.</p><p></p><p>The party was headed towards the castle of the Wicked Witch of the West (complete with flying monkeys). They stopped and asked a hedge witch for advice and she agreed to answer one (and only one) question for them. She said that the party leader (the Paladin of Freedom) would ask the question, and that they could discuss it among themselves first.</p><p></p><p>They decided to test the maleability of the dream, so they asked her where the secret back entrance to the palace was. They figured that by presuming such a thing existed, it would be come "real".</p><p></p><p>She stirred her cauldron and peered inside, then told them: "In the town there's a wine merchant named Gil'ooley. In the deepest of his storage cellars, along the north wall, there's a secret panel. That will lead you to the emergency escape passage from the castle."</p><p></p><p>Later they recalled that the Wicked Witch's castle had no town attached. </p><p></p><p>Last week, after finding and fighting/bargaining their way into the passage, they recalled something else: They had specified a way into the "Palace", not the "castle". They hadn't actually said which place they wanted to get into, and the hedge witch, being a dream creature in nightmare mode, had happily misdirected them.</p><p></p><p>I know that at least one of the players in the group reads this forum and that's all right. I'm not saying anything here that hasn't been said at the table.</p><p></p><p>Still, I messed up when I let them "sleep" to recover spells. I won't turn back time to correct my mistakes, but I will try to make it right by other means.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7368429, member: 6669384"] Good thoughts. Here's a little background. They've been here before, as a group. It's always twilight here. Remember Orcs and Goblins dream too, so the time has to be hospitable to all the races. That's not something they can change. Elves don't sleep, nor do undead, so as entertaining as the idea of the Vampire dreaming of a beautiful sunrise might seem, it really can't happen. If the group came to a consensus as to what the dream world was like, they might affect it. Once PC an Orc Dragon Disciple, decided to dream himself into his eventual form, a winged half dragon. Couldn't do it until he raged in combat. So personal changes are possible on an individual level. World changes need more than one person. There are some creatures here that are purely dream stuff. Others are other dreamers. Some (but not all, or even most) of the dream creatures know what they are. Their nature changes depending on whether they need to be someone's dream, or someone's nightmare. If you encounter an Elf there, or an undead, they're almost always dream creatures. Almost always. This plane is, as I said, closely related to the Plane of Shadows, so that it seems like a twisted version of the real world. Some things tend to reflect as over dramatized versions of the real world. If a young man dreams of being the hero and saving the kingdom, the "enemy" is as stereotypically dark (and inept) as needed for the scene to play out. The party was headed towards the castle of the Wicked Witch of the West (complete with flying monkeys). They stopped and asked a hedge witch for advice and she agreed to answer one (and only one) question for them. She said that the party leader (the Paladin of Freedom) would ask the question, and that they could discuss it among themselves first. They decided to test the maleability of the dream, so they asked her where the secret back entrance to the palace was. They figured that by presuming such a thing existed, it would be come "real". She stirred her cauldron and peered inside, then told them: "In the town there's a wine merchant named Gil'ooley. In the deepest of his storage cellars, along the north wall, there's a secret panel. That will lead you to the emergency escape passage from the castle." Later they recalled that the Wicked Witch's castle had no town attached. Last week, after finding and fighting/bargaining their way into the passage, they recalled something else: They had specified a way into the "Palace", not the "castle". They hadn't actually said which place they wanted to get into, and the hedge witch, being a dream creature in nightmare mode, had happily misdirected them. I know that at least one of the players in the group reads this forum and that's all right. I'm not saying anything here that hasn't been said at the table. Still, I messed up when I let them "sleep" to recover spells. I won't turn back time to correct my mistakes, but I will try to make it right by other means. [/QUOTE]
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