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General Tabletop Discussion
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When Things Get Broken: Some story ideas for your RPG
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<blockquote data-quote="GilMan21" data-source="post: 7804647" data-attributes="member: 56330"><p>A little excerpt from my micro, oh so tiny newsletter : <a href="https://burnthetaverndown.com/" target="_blank"><em>Burn the Tavern Down</em></a><em>.</em></p><p></p><p>I’m always trying to think of problems that aren’t necessarily a monster, but something that looks like a small inconvenience, but ends up wrecking a place. Think about if a well gets poisoned. Ugh. Terrible. No source of potable water.</p><p>But what if you could strip basic stuff from your setting that had major consequences that no one thought of?</p><p>Example: In this city and three miles out, fire doesn’t work all of a sudden. You can’t light a candle, torch, or anything. Oh, you try and cast a spell that has fire? Nope. Nothing. At night, the place is pitch black. Crime goes up. City watch is overwhelmed. People are panicked. A troll got into the city (they are hurt more by fire.) Something has to be done. But here are some of the hooks:</p><ul> <li data-xf-list-type="ul">Even more trolls show up. They somehow know that fire doesn’t work.</li> <li data-xf-list-type="ul">The clerics that serve the deity of fire are sick or missing. Their entire chapel is gone as if it was never built.</li> <li data-xf-list-type="ul">Perhaps the city has been relocated (no one has left the city and no one has entered it).</li> <li data-xf-list-type="ul">The mage tower that is miles away has a torrent of fire reaching up into the sky. Saddle up.</li> </ul><p>Try taking an inconvenience and then stretching it out to a huge, huge problem. It’s easier than you think. (Metal starts rusting at a rapid rate. . . . Ooooooh.)</p><p>If you have a space game: somehow the form of travel around a certain planet has winked out. Everyone is stranded there. What’s hampering the ability to “warp out”? . . Or whatever your game calls it.</p><p></p><p><strong>What else is super convenient that can be completely broken and the</strong></p></blockquote><p></p>
[QUOTE="GilMan21, post: 7804647, member: 56330"] A little excerpt from my micro, oh so tiny newsletter : [URL='https://burnthetaverndown.com/'][I]Burn the Tavern Down[/I][/URL][I].[/I] I’m always trying to think of problems that aren’t necessarily a monster, but something that looks like a small inconvenience, but ends up wrecking a place. Think about if a well gets poisoned. Ugh. Terrible. No source of potable water. But what if you could strip basic stuff from your setting that had major consequences that no one thought of? Example: In this city and three miles out, fire doesn’t work all of a sudden. You can’t light a candle, torch, or anything. Oh, you try and cast a spell that has fire? Nope. Nothing. At night, the place is pitch black. Crime goes up. City watch is overwhelmed. People are panicked. A troll got into the city (they are hurt more by fire.) Something has to be done. But here are some of the hooks: [LIST] [*]Even more trolls show up. They somehow know that fire doesn’t work. [*]The clerics that serve the deity of fire are sick or missing. Their entire chapel is gone as if it was never built. [*]Perhaps the city has been relocated (no one has left the city and no one has entered it). [*]The mage tower that is miles away has a torrent of fire reaching up into the sky. Saddle up. [/LIST] Try taking an inconvenience and then stretching it out to a huge, huge problem. It’s easier than you think. (Metal starts rusting at a rapid rate. . . . Ooooooh.) If you have a space game: somehow the form of travel around a certain planet has winked out. Everyone is stranded there. What’s hampering the ability to “warp out”? . . Or whatever your game calls it. [B]What else is super convenient that can be completely broken and the[/B] [/QUOTE]
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