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<blockquote data-quote="MortalPlague" data-source="post: 5360137" data-attributes="member: 62721"><p>My players just fought and bested Lareth the Beautiful, wrapping up the Village of Hommlet adventure I was running. It was a good four sessions or so; they delved deep the first time, but sorely worn down, they had to retreat to town and make a second foray into the Moathouse against a waiting and prepared Lareth.</p><p></p><p>The villain made use of a secret escape tunnel, disappearing with most of his closest followers before the PCs kicked in the door (and he left them a troll to play with). They found the passage, caught up with the band of miscreants as they were packing their loot, and battle ensued. It was a glorious fight, with plenty of danger on both sides, a few crits flying around, and a great deal of back and forth fighting. In the end, the PCs triumphed, and all was well.</p><p></p><p>There were several epic moments in the conflict:</p><ul> <li data-xf-list-type="ul">The barbarian charged Lareth the Beautiful and crit him, bloodying him in the process. Lareth was no longer beautiful after that!</li> <li data-xf-list-type="ul">The bugbear strangler slipped in behind the warlock and grabbed him with his garrote, with the intent to use him as a shield against the paladin. The warlock cast a spell to attack the bugbear grabbing him. The opportunity attack from the bugbear missed (a miracle of its own, at +10 to hit), then the warlock hit him for about 20 thunder damage, killing him.</li> <li data-xf-list-type="ul">Drex the Fighter, Lareth's right-hand man was hit by a power that forced him to flee when he took damage. Fleeing, he took an opportunity attack from the paladin, who critted his head off.</li> <li data-xf-list-type="ul">Lareth called to Vecna to steal the sight from his foes, just before successfully blinding and damaging all three PCs in the blast.</li> </ul><p></p><p>So overall, it was a great adventure, culminating in an excellent finale. So often, in D&D, something throws the fight out of whack, or a run of bad dice luck kills PCs or the villains, or the difficulty is badly misjudged (one way or the other). It was really good to have a properly dramatic finale, and a satisfying conclusion to the arc.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5360137, member: 62721"] My players just fought and bested Lareth the Beautiful, wrapping up the Village of Hommlet adventure I was running. It was a good four sessions or so; they delved deep the first time, but sorely worn down, they had to retreat to town and make a second foray into the Moathouse against a waiting and prepared Lareth. The villain made use of a secret escape tunnel, disappearing with most of his closest followers before the PCs kicked in the door (and he left them a troll to play with). They found the passage, caught up with the band of miscreants as they were packing their loot, and battle ensued. It was a glorious fight, with plenty of danger on both sides, a few crits flying around, and a great deal of back and forth fighting. In the end, the PCs triumphed, and all was well. There were several epic moments in the conflict: [LIST] [*]The barbarian charged Lareth the Beautiful and crit him, bloodying him in the process. Lareth was no longer beautiful after that! [*]The bugbear strangler slipped in behind the warlock and grabbed him with his garrote, with the intent to use him as a shield against the paladin. The warlock cast a spell to attack the bugbear grabbing him. The opportunity attack from the bugbear missed (a miracle of its own, at +10 to hit), then the warlock hit him for about 20 thunder damage, killing him. [*]Drex the Fighter, Lareth's right-hand man was hit by a power that forced him to flee when he took damage. Fleeing, he took an opportunity attack from the paladin, who critted his head off. [*]Lareth called to Vecna to steal the sight from his foes, just before successfully blinding and damaging all three PCs in the blast. [/LIST] So overall, it was a great adventure, culminating in an excellent finale. So often, in D&D, something throws the fight out of whack, or a run of bad dice luck kills PCs or the villains, or the difficulty is badly misjudged (one way or the other). It was really good to have a properly dramatic finale, and a satisfying conclusion to the arc. [/QUOTE]
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