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General Tabletop Discussion
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When to declare immediate actions?
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<blockquote data-quote="deleteme123456" data-source="post: 4768539" data-attributes="member: 65832"><p>It's certainly ambiguous for the 1st example. Clearly you're OK at A, no one can tell you that's not allowed, and there's some case for B, and some DMs / players may even be OK with C... and since skill checks in general aren't game-breaking, I'd probably give you B, but that's mostly my opinion and not based on any hard facts/rules.</p><p></p><p>For 2, I posted sometime last week or so a detailed description of what I consider the full attack sequence. </p><p></p><p>I think of it somewhat like magic, where there's a "declare attackers" step... imagine that there's a step in making an attack where you announce which power you're going to use and all the targets you're going to use it against. To some extent, there is, but it's not very formalized. In my game, right there, once you've announced who you're attacking, that's the chance for interrupts that rely on being the target of an attack, or more generally "is attacked" or "makes an attack" (but not things that specifically trigger off "makes an attack roll"). After they've made the attack roll, there's a small window for things to modify the attack roll but very few things need to be used there, most can wait until you know whether the attack is a hit, because most interrupts say "you (or an ally) is hit by an attack", and if the interrupt is used, you return to the "check if attack hits" step. So I'd only let you use D. Strike in your Option A.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4768539, member: 65832"] It's certainly ambiguous for the 1st example. Clearly you're OK at A, no one can tell you that's not allowed, and there's some case for B, and some DMs / players may even be OK with C... and since skill checks in general aren't game-breaking, I'd probably give you B, but that's mostly my opinion and not based on any hard facts/rules. For 2, I posted sometime last week or so a detailed description of what I consider the full attack sequence. I think of it somewhat like magic, where there's a "declare attackers" step... imagine that there's a step in making an attack where you announce which power you're going to use and all the targets you're going to use it against. To some extent, there is, but it's not very formalized. In my game, right there, once you've announced who you're attacking, that's the chance for interrupts that rely on being the target of an attack, or more generally "is attacked" or "makes an attack" (but not things that specifically trigger off "makes an attack roll"). After they've made the attack roll, there's a small window for things to modify the attack roll but very few things need to be used there, most can wait until you know whether the attack is a hit, because most interrupts say "you (or an ally) is hit by an attack", and if the interrupt is used, you return to the "check if attack hits" step. So I'd only let you use D. Strike in your Option A. [/QUOTE]
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When to declare immediate actions?
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