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*TTRPGs General
When to give PCs the reins?
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<blockquote data-quote="JamesonCourage" data-source="post: 5668360" data-attributes="member: 6668292"><p>Well, here's my new policy: The players make characters, letting me know where they're going to start (as long as it's approved, obviously), and then we roleplay "backstory" for the first session, only.</p><p></p><p>For example, my players are starting a new campaign with a new setting on Wednesday. They bought up enough Status each to all pitch in and collectively own one castle, with some silver left over (gold equivalent from most games). The players are going to be roleplaying taking the castle, with two guarantees: they won't die, and they'll wind up with the castle. Now, they've been thinking over how to get an army working for them, so they were planning on bribing the current army (which is pretty much a mercenary force). They have to go through negotiations in the first session with everyone that they want to keep: the general, the chancellor, the sages, etc. Depending on how it goes in-game, they change the details that would otherwise have been glossed over. However, it's "railroad" in that the destination of the first session is set, albeit loosely.</p><p></p><p>If, instead, they were, say, "all shipwrecked, and banding together for survival" I'd start them out on the boat, with the first session ending where they decided.</p><p></p><p>Anyways, hope that helps. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5668360, member: 6668292"] Well, here's my new policy: The players make characters, letting me know where they're going to start (as long as it's approved, obviously), and then we roleplay "backstory" for the first session, only. For example, my players are starting a new campaign with a new setting on Wednesday. They bought up enough Status each to all pitch in and collectively own one castle, with some silver left over (gold equivalent from most games). The players are going to be roleplaying taking the castle, with two guarantees: they won't die, and they'll wind up with the castle. Now, they've been thinking over how to get an army working for them, so they were planning on bribing the current army (which is pretty much a mercenary force). They have to go through negotiations in the first session with everyone that they want to keep: the general, the chancellor, the sages, etc. Depending on how it goes in-game, they change the details that would otherwise have been glossed over. However, it's "railroad" in that the destination of the first session is set, albeit loosely. If, instead, they were, say, "all shipwrecked, and banding together for survival" I'd start them out on the boat, with the first session ending where they decided. Anyways, hope that helps. As always, play what you like :) [/QUOTE]
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When to give PCs the reins?
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