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<blockquote data-quote="Charlaquin" data-source="post: 9334648" data-attributes="member: 6779196"><p>In principle, I am a fan of spells as treasure, and of spells existing that the PCs can only access by earning them as treasure, and I think it’s reasonable for the players not to necessarily have access to the rules for those spells. However, <em>over 5000</em> such spells seems excessive. At that point, you’re basically asking the players to play a game where they don’t know the vast majority of the mechanics. Some players might be up for such a game, but most would probably not, and I don’t think it’s at all unreasonable of them not to.</p><p></p><p>Regarding learning new spells as downtime, that again seems reasonable in principle, but then you say most of the actual gameplay takes place far away from anywhere you could go to do that, and going somewhere to do so would constitute taking the character out of play. So, it sounds like players functionally can’t learn new spells. So, why not just say that? What actual purpose does it serve to say spells can be learned in downtime if the players can’t actually get any downtime? Instead of providing an avenue to learn new spells and then making it impossible to actually do so, why not just cut the cruft and say PCs can’t learn new spells?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9334648, member: 6779196"] In principle, I am a fan of spells as treasure, and of spells existing that the PCs can only access by earning them as treasure, and I think it’s reasonable for the players not to necessarily have access to the rules for those spells. However, [I]over 5000[/I] such spells seems excessive. At that point, you’re basically asking the players to play a game where they don’t know the vast majority of the mechanics. Some players might be up for such a game, but most would probably not, and I don’t think it’s at all unreasonable of them not to. Regarding learning new spells as downtime, that again seems reasonable in principle, but then you say most of the actual gameplay takes place far away from anywhere you could go to do that, and going somewhere to do so would constitute taking the character out of play. So, it sounds like players functionally can’t learn new spells. So, why not just say that? What actual purpose does it serve to say spells can be learned in downtime if the players can’t actually get any downtime? Instead of providing an avenue to learn new spells and then making it impossible to actually do so, why not just cut the cruft and say PCs can’t learn new spells? [/QUOTE]
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