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<blockquote data-quote="aco175" data-source="post: 9335030" data-attributes="member: 27385"><p>I do not have problems with spells kept from players. They are something that the PC would not know. I like to have spells that only certain organizations or churches have that others cannot learn, or may be hunted down to keep the secret if they do learn it. They are a plot device as well as a kind of magic item(ish) in that they are a special reward to PCs. </p><p></p><p></p><p>I tend to see the PHB spells as the common spells that casters worldwide has knowledge to and new spells that are created have not grown in popularity to the common knowledge. PCs can create a spell and suddenly all the bad guys will not automatically know it, so the bad guys can have spells that the PCs do not know anything about as well. A lot of spells overlap and have similarities of other spells, such as making a fireball deal lightning damage and calling it a <em>lightningball</em>. </p><p></p><p>This new spell might allow something like a arcana check to know something about it if trying to counter, but part of the reason of using new spells is to keep the game fun and exciting. Players might get to add the new spell to their book or figure out how to create it themselves and DMs get to surprise the players that know all the spells by heart.</p></blockquote><p></p>
[QUOTE="aco175, post: 9335030, member: 27385"] I do not have problems with spells kept from players. They are something that the PC would not know. I like to have spells that only certain organizations or churches have that others cannot learn, or may be hunted down to keep the secret if they do learn it. They are a plot device as well as a kind of magic item(ish) in that they are a special reward to PCs. I tend to see the PHB spells as the common spells that casters worldwide has knowledge to and new spells that are created have not grown in popularity to the common knowledge. PCs can create a spell and suddenly all the bad guys will not automatically know it, so the bad guys can have spells that the PCs do not know anything about as well. A lot of spells overlap and have similarities of other spells, such as making a fireball deal lightning damage and calling it a [I]lightningball[/I]. This new spell might allow something like a arcana check to know something about it if trying to counter, but part of the reason of using new spells is to keep the game fun and exciting. Players might get to add the new spell to their book or figure out how to create it themselves and DMs get to surprise the players that know all the spells by heart. [/QUOTE]
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