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When to know a rule?
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<blockquote data-quote="Hussar" data-source="post: 9335538" data-attributes="member: 22779"><p>Heh. To be fair, that has backfired in the past.</p><p></p><p>I had a player in 3e who CONSTANTLY challenged rules. Which wouldn't be a problem except that he was wrong far more often than right. Like about 25% of the time his rules challenges were actually correct. It got to the point where we actually had a table rule that you couldn't challenge rules unless you had the exact page (or hyperlink) ready to go before you challenged. And, unless the situation was life or death of a PC, leave it to between sessions.</p><p></p><p>But normally? Yeah, I'm pretty relaxed about players asking for rules clarifications or challenging stuff. I tend to rule off the cuff in the middle of sessions, hoping that my rulings are close enough to the actual rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Most of the time I've been fairly accurate. Where it gets problematic is when players start bringing in classes and stuff that I'm not all that familiar with and I trust that the players know their own character mechanics - had a Order of the Scribe Wizard who was convinced that you could substitute energy types of any spell, even if you had to upcast the spell to make it the same level. Wasn't until much later that I learned that this was VERY wrong. You can sub energy types of spells of the same level, but, only the same level. </p><p></p><p>Would have been nice to know that his "force balls" were not part of the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9335538, member: 22779"] Heh. To be fair, that has backfired in the past. I had a player in 3e who CONSTANTLY challenged rules. Which wouldn't be a problem except that he was wrong far more often than right. Like about 25% of the time his rules challenges were actually correct. It got to the point where we actually had a table rule that you couldn't challenge rules unless you had the exact page (or hyperlink) ready to go before you challenged. And, unless the situation was life or death of a PC, leave it to between sessions. But normally? Yeah, I'm pretty relaxed about players asking for rules clarifications or challenging stuff. I tend to rule off the cuff in the middle of sessions, hoping that my rulings are close enough to the actual rules. :D Most of the time I've been fairly accurate. Where it gets problematic is when players start bringing in classes and stuff that I'm not all that familiar with and I trust that the players know their own character mechanics - had a Order of the Scribe Wizard who was convinced that you could substitute energy types of any spell, even if you had to upcast the spell to make it the same level. Wasn't until much later that I learned that this was VERY wrong. You can sub energy types of spells of the same level, but, only the same level. Would have been nice to know that his "force balls" were not part of the game. [/QUOTE]
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