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When to know a rule?
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<blockquote data-quote="DEFCON 1" data-source="post: 9335630" data-attributes="member: 7006"><p>Yep. But people at my tables enjoy D&D and they want to play D&D so we use D&D. We just don't get so ridiculously hung up on the rules of D&D like so many people here do.</p><p></p><p>D&D is not a board game and we don't treat it like we would a board game, so if the rules aren't airtight and balanced like <em>Wingspan</em> or <em>Terraforming Mars</em>... who cares? We don't play D&D to get an experience like <em>Wingspan</em> or <em>Terraforming Mars</em>. If we wanted that experience, we'd just play <em>Wingspan</em> or <em>Terraforming Mars</em>.</p><p></p><p>If other people want to play a game in the spirit of mechanical granularity like <em>Terraforming Mars</em> with just a light frosting of roleplaying and character work on top of it, that's cool, they are free too. But because D&D isn't designed to be that sort of board game (and the designers of D&D don't seem to have the slightest care or interest to design the mechanics of the game to be that airtight and balanced either)... I question those players of their desires to use D&D just like you are questioning me.</p><p></p><p>The difference though (it seems to me) is that others get way more upset that D&D isn't actually giving them the experience they want (even if they jump through the hoops to house rule it) than I do. If D&D has some bits that annoy me a little bit, I just make a few changes to my game to try and smooth them over. No harm, no foul. But I don't spend hours on end white-rooming all the math to prove my issues with it are true, and then hundreds of pages in various threads here complaining about the results and the fact WotC won't fix them to my satisfaction.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9335630, member: 7006"] Yep. But people at my tables enjoy D&D and they want to play D&D so we use D&D. We just don't get so ridiculously hung up on the rules of D&D like so many people here do. D&D is not a board game and we don't treat it like we would a board game, so if the rules aren't airtight and balanced like [I]Wingspan[/I] or [I]Terraforming Mars[/I]... who cares? We don't play D&D to get an experience like [I]Wingspan[/I] or [I]Terraforming Mars[/I]. If we wanted that experience, we'd just play [I]Wingspan[/I] or [I]Terraforming Mars[/I]. If other people want to play a game in the spirit of mechanical granularity like [I]Terraforming Mars[/I] with just a light frosting of roleplaying and character work on top of it, that's cool, they are free too. But because D&D isn't designed to be that sort of board game (and the designers of D&D don't seem to have the slightest care or interest to design the mechanics of the game to be that airtight and balanced either)... I question those players of their desires to use D&D just like you are questioning me. The difference though (it seems to me) is that others get way more upset that D&D isn't actually giving them the experience they want (even if they jump through the hoops to house rule it) than I do. If D&D has some bits that annoy me a little bit, I just make a few changes to my game to try and smooth them over. No harm, no foul. But I don't spend hours on end white-rooming all the math to prove my issues with it are true, and then hundreds of pages in various threads here complaining about the results and the fact WotC won't fix them to my satisfaction. [/QUOTE]
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