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<blockquote data-quote="Hussar" data-source="post: 9336049" data-attributes="member: 22779"><p>Again, not unrealistic. Despite me never actually seeing a Pagani hypercar, I do know that they exist and that they are super fast and incredibly expensive. It's not unreasonable that the characters may have heard that there is this new (or maybe not new, maybe it's been around for a while) type of armor that the dwarves in this area make and it has this or that property. Particularly if it's better than what is usually to be had.</p><p></p><p>This isn't a terribly bizarre thing for characters to know. </p><p></p><p>As far as the spell list goes, there's also the point that the players might want to take a gander to see if they might like to pick up one of these spells. After all, 5e casters don't need to research spells - most of the classes just get new spells automatically as they level. So, if Goblin Glue is a spell that is out there, why shouldn't the players be able to ask to see it?</p><p></p><p>I wonder how many DM's allow players to create entirely new spells for their characters when they level up and then are perfectly content to not see the write up of the spell until it's cast at the table. I'm pretty sure not a single DM would EVER allow that.</p><p></p><p>Presumably [USER=6684958]@bloodtide[/USER] has these spells written up somewhere. With that many, I would hope so. And, again, presumably, it's in a format that it would not be terribly difficult to hand to the players - a word doc or something similar. Maybe it's a hand written notebook. I dunno. Don't care. I'm just not seeing the point in having several hundred pages of material that is available to characters - after all, spells ARE available to characters - and then hiding it and doling it out piecemeal. </p><p></p><p>If I had created 500 spells, I'd be pretty proud of my work and I'd want to share it with my players. If nothing else, I'd want them to check my work.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9336049, member: 22779"] Again, not unrealistic. Despite me never actually seeing a Pagani hypercar, I do know that they exist and that they are super fast and incredibly expensive. It's not unreasonable that the characters may have heard that there is this new (or maybe not new, maybe it's been around for a while) type of armor that the dwarves in this area make and it has this or that property. Particularly if it's better than what is usually to be had. This isn't a terribly bizarre thing for characters to know. As far as the spell list goes, there's also the point that the players might want to take a gander to see if they might like to pick up one of these spells. After all, 5e casters don't need to research spells - most of the classes just get new spells automatically as they level. So, if Goblin Glue is a spell that is out there, why shouldn't the players be able to ask to see it? I wonder how many DM's allow players to create entirely new spells for their characters when they level up and then are perfectly content to not see the write up of the spell until it's cast at the table. I'm pretty sure not a single DM would EVER allow that. Presumably [USER=6684958]@bloodtide[/USER] has these spells written up somewhere. With that many, I would hope so. And, again, presumably, it's in a format that it would not be terribly difficult to hand to the players - a word doc or something similar. Maybe it's a hand written notebook. I dunno. Don't care. I'm just not seeing the point in having several hundred pages of material that is available to characters - after all, spells ARE available to characters - and then hiding it and doling it out piecemeal. If I had created 500 spells, I'd be pretty proud of my work and I'd want to share it with my players. If nothing else, I'd want them to check my work. [/QUOTE]
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