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<blockquote data-quote="AnotherGuy" data-source="post: 9336187" data-attributes="member: 7029930"><p>[USER=51168]@MichaelSomething[/USER] I think best voices the right response to the OP (post #5). I cannot stress this enough.</p><p></p><p>One could easily view the 5,000 spells as 5,000 monster abilities for argument's sake and tables generally give the DM leeway to redesign monsters. My table certainly does. And it is within the spirit of the game for the DM to create something and then reward the players with it - magic items, companions and ofcourse spells.</p><p></p><p>I will say [USER=22779]@Hussar[/USER] that I do agree that designing as much as 5,000 spells - you're likely to make errors - balancing or otherwise. I mean even the entire WotC team has made such errors with feats and classes. Their encounter challenge alone reflects some of the problems with their math.</p><p></p><p>But let us be fair, the players are not entitled to know opponents' abilities before they face them. Why are we having such a problem with this? Is it the quantity of new spells? Would it be more acceptable if the OP designed only 2 per session and then used them?</p><p></p><p>If the magic was eventually available to the players afterwards, through the in-game fiction I personally would have no problem with that, particularly if I trusted my DM. But it goes back to [USER=51168]@MichaelSomething[/USER]'s comment. That may also be my bias, because as a fellow DM, I enjoy the world-building aspect of the game - even when I'm a player. So I'd be keen to see such spells in action, by who and eventually claim them as my own. It is about one's relationship with one's DM.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9336187, member: 7029930"] [USER=51168]@MichaelSomething[/USER] I think best voices the right response to the OP (post #5). I cannot stress this enough. One could easily view the 5,000 spells as 5,000 monster abilities for argument's sake and tables generally give the DM leeway to redesign monsters. My table certainly does. And it is within the spirit of the game for the DM to create something and then reward the players with it - magic items, companions and ofcourse spells. I will say [USER=22779]@Hussar[/USER] that I do agree that designing as much as 5,000 spells - you're likely to make errors - balancing or otherwise. I mean even the entire WotC team has made such errors with feats and classes. Their encounter challenge alone reflects some of the problems with their math. But let us be fair, the players are not entitled to know opponents' abilities before they face them. Why are we having such a problem with this? Is it the quantity of new spells? Would it be more acceptable if the OP designed only 2 per session and then used them? If the magic was eventually available to the players afterwards, through the in-game fiction I personally would have no problem with that, particularly if I trusted my DM. But it goes back to [USER=51168]@MichaelSomething[/USER]'s comment. That may also be my bias, because as a fellow DM, I enjoy the world-building aspect of the game - even when I'm a player. So I'd be keen to see such spells in action, by who and eventually claim them as my own. It is about one's relationship with one's DM. [/QUOTE]
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