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When to know a rule?
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<blockquote data-quote="FrozenNorth" data-source="post: 9336222" data-attributes="member: 7020832"><p>A good point. I am generally in favour of more transparency with the players rather than secrecy. In most cases, the benefit of sharing information outweighs the benefit of secrecy.</p><p></p><p>Say for the sake of argument that in your 5000 spells you have 100 interesting acid spells. When making my draconic sorcerer, I look at the PHB and XGE spells and choose fire as my element because the two acid spells on the sorcerer list aren’t enough to justify a acid-based black dragon sorcerer.</p><p></p><p>Wouldn’t being up front about the existence of spells led to a more interesting character overall? Wouldn’t the DM also benefit from a player looking over the spells and maybe finding combos the DM didn’t think of? Doesn’t sharing this information with the player also build trust between player and DM that the DM may need to rely on in the future?</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 9336222, member: 7020832"] A good point. I am generally in favour of more transparency with the players rather than secrecy. In most cases, the benefit of sharing information outweighs the benefit of secrecy. Say for the sake of argument that in your 5000 spells you have 100 interesting acid spells. When making my draconic sorcerer, I look at the PHB and XGE spells and choose fire as my element because the two acid spells on the sorcerer list aren’t enough to justify a acid-based black dragon sorcerer. Wouldn’t being up front about the existence of spells led to a more interesting character overall? Wouldn’t the DM also benefit from a player looking over the spells and maybe finding combos the DM didn’t think of? Doesn’t sharing this information with the player also build trust between player and DM that the DM may need to rely on in the future? [/QUOTE]
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