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<blockquote data-quote="Hussar" data-source="post: 9336255" data-attributes="member: 22779"><p>Let's try it this way.</p><p></p><p>Do characters get magic items when they level up in your game? Yes or no? Do they automatically gain new magic items at specific levels? </p><p></p><p>I strongly doubt it.</p><p></p><p>Do characters get to choose the monsters they face in adventures? Can the players specify the type and number of monsters they will meet in every encounter in your games? </p><p></p><p>I strongly doubt it.</p><p></p><p>Do characters, upon leveling up, gain access to a specified number of spells depending on their class in your games?</p><p></p><p>I believe that they do. Barring some homebrew campaigns, I imagine most people's games are pretty much the same. PC levels up, PC gains new spells. </p><p></p><p>Does that make it clear what the difference is between monsters (purely under the DM's purview), equipment (also purely under the DM's purview), magic items (also purely under the DM's purview, barring some specific exceptions like Artificer) and spells?</p><p></p><p>And, let's be clear here. We're not talking about A spell. We're talking about FIVE THOUSAND spells. Something on the order of several HUNDRED pages of material. The 3.5 D&D Spell Compendium had one thousand spells. Well, a bit more. So, we're talking about a tome that's four or five TIMES longer than the 3.5 Spell Compendium, which was about 280 pages long. </p><p></p><p>And the DM is steadfastly refusing to allow the players any access to it.</p><p></p><p>Are you seriously going to say that you would be perfectly fine with this if your DM did this? Your DM plunks down about a thousand pages of homebrew spells and says, "Yup, I'm going to use these in the game, but, you are 100% verbotten from seeing any of them until I choose to use them in the game." No warning bells? No red flags whatsoever. Not even the slightest twinge of doubt in your mind?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9336255, member: 22779"] Let's try it this way. Do characters get magic items when they level up in your game? Yes or no? Do they automatically gain new magic items at specific levels? I strongly doubt it. Do characters get to choose the monsters they face in adventures? Can the players specify the type and number of monsters they will meet in every encounter in your games? I strongly doubt it. Do characters, upon leveling up, gain access to a specified number of spells depending on their class in your games? I believe that they do. Barring some homebrew campaigns, I imagine most people's games are pretty much the same. PC levels up, PC gains new spells. Does that make it clear what the difference is between monsters (purely under the DM's purview), equipment (also purely under the DM's purview), magic items (also purely under the DM's purview, barring some specific exceptions like Artificer) and spells? And, let's be clear here. We're not talking about A spell. We're talking about FIVE THOUSAND spells. Something on the order of several HUNDRED pages of material. The 3.5 D&D Spell Compendium had one thousand spells. Well, a bit more. So, we're talking about a tome that's four or five TIMES longer than the 3.5 Spell Compendium, which was about 280 pages long. And the DM is steadfastly refusing to allow the players any access to it. Are you seriously going to say that you would be perfectly fine with this if your DM did this? Your DM plunks down about a thousand pages of homebrew spells and says, "Yup, I'm going to use these in the game, but, you are 100% verbotten from seeing any of them until I choose to use them in the game." No warning bells? No red flags whatsoever. Not even the slightest twinge of doubt in your mind? [/QUOTE]
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